Bannerlord mechanics

Two-handed mace

Bannerlord v1.4.8 · checked 2026-11-11 · updated 2026-11-12

This page answers two questions for the two-handed mace: which piece drives which stat, and which recipe gives the best result for each goal once you have unlocked pieces up to a given tier. The formulas were read out of the game's own code: they were recovered from v1.4.6 and compared method by method against v1.4.8, where none of the compared methods changed (some could only be compared by their headers; Value and price has the details). With NavalDLC active no result beats the base game, so there are no rows labelled "NavalDLC" here. How smithing works in general is in the Crafting guide; the usage, grip and blade ranges in full are in Weapon templates.

Usage and damage

The two-handed mace has three slots, pommel, handle and blade; there is no guard. It has a single usage, Two-handed mace, with the two-handed grip: 10 blades, the same with or without NavalDLC.

Pieces from the bottom up: Pommel, Handle, Blade.

Usage Grip Blades in the base game Blades with NavalDLC Swing damage factor Thrust damage factor Stack size
Two-handed mace Two-handed 10 10 1.053 to 2.25 - -

Damage factor and stack size ranges cover every blade, NavalDLC ones included.

Usage Swing drag per unit of reach Tier score multiplier
Two-handed mace 1.17 0.8

Example recipe:

Slot Piece Tier
Blade mace_head_32 4
Handle mace_handle_19 2
Pommel aserai_noble_pommel_1 4
Usage Handling Swing speed Swing damage Weight Length
Two-handed mace 71 80 83 blunt 2.07 102
Result Amount
Tier score from the stats 5.6847
Tier score from the pieces 3.5997
Tier score 4.8507
Rounded tier 5
Value 12,170
Sell price with Trade 86, no market data 3,088
Smithing difficulty 167
Tier score factor for blunt damage 1.45

Swing damage = swing strength × the blade's swing damage factor

The blades have no thrust, so the two-handed mace only swings. Blunt damage counts 1.45 times as much as cut for the tier score, while a two-handed-only usage counts 0.8. The example recipe deals 83 blunt swing damage and is worth 12,170.

Which piece drives which stat

Smithing calculator
Every piece at scale 100. Pick a piece for each slot.

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Best results from tier 1 to tier 5

Best recipes by highest piece tier

Each row is the best recipe for one goal using only pieces at or below that tier. The highest piece tier is the highest tier among the pieces you have unlocked for the two-handed mace.

Line charts of the best two-handed mace result for each goal against the highest piece tier, 1 to 5, every piece at scale 100. Two-handed mace usage. Swing damage: tier 1 39, tier 2 79, tier 3 79, tier 4 86, tier 5 86; Swing speed: tier 1 79, tier 2 101, tier 3 101, tier 4 102, tier 5 102; Handling: tier 1 71, tier 2 86, tier 3 86, tier 4 89, tier 5 89; Length: tier 1 100, tier 2 124, tier 3 124, tier 4 124, tier 5 151; Weight (lightest): tier 1 2.2 kg, tier 2 1.09 kg, tier 3 1.07 kg, tier 4 1.05 kg, tier 5 1.05 kg; Value: tier 1 205, tier 2 3,075, tier 3 7,355, tier 4 25,101, tier 5 44,277. With NavalDLC, results are better in 0 of 30 goal and tier pairs.

Two-handed mace usage

Goal Highest piece tier Pieces from Blade Handle Pommel Stat
Swing damage 1 Base game mace_head_24 spear_handle_1 aserai_pommel_2 39
Swing damage 2 Base game mace_head_36 spear_handle_1 aserai_pommel_2 79
Swing damage 3 Base game mace_head_36 spear_handle_1 aserai_pommel_2 79
Swing damage 4 Base game mace_head_32 spear_handle_1 aserai_pommel_1 86
Swing damage 5 Base game mace_head_32 spear_handle_1 aserai_pommel_1 86
Swing speed 1 Base game mace_head_24 spear_handle_1 default_polearm_pommel 79
Swing speed 2 Base game mace_head_35 mace_handle_19 default_polearm_pommel 101
Swing speed 3 Base game mace_head_35 mace_handle_19 default_polearm_pommel 101
Swing speed 4 Base game mace_head_35 mace_handle_26 cleaver_pommel_4 102
Swing speed 5 Base game mace_head_35 mace_handle_26 cleaver_pommel_4 102
Handling 1 Base game mace_head_24 spear_handle_1 default_polearm_pommel 71
Handling 2 Base game mace_head_35 mace_handle_19 default_polearm_pommel 86
Handling 3 Base game mace_head_35 mace_handle_19 default_polearm_pommel 86
Handling 4 Base game mace_head_35 mace_handle_26 default_polearm_pommel 89
Handling 5 Base game mace_head_35 mace_handle_26 default_polearm_pommel 89
Length 1 Base game mace_head_24 spear_handle_1 aserai_pommel_2 100
Length 2 Base game mace_head_36 spear_handle_1 aserai_pommel_1 124
Length 3 Base game mace_head_36 spear_handle_1 aserai_pommel_1 124
Length 4 Base game mace_head_36 spear_handle_1 aserai_pommel_1 124
Length 5 Base game mace_head_36 axe_craft_1_handle aserai_noble_pommel_1 151
Weight (lightest) 1 Base game mace_head_24 spear_handle_1 default_polearm_pommel 2.2
Weight (lightest) 2 Base game mace_head_35 mace_handle_19 default_polearm_pommel 1.09
Weight (lightest) 3 Base game mace_head_35 mace_handle_18 default_polearm_pommel 1.07
Weight (lightest) 4 Base game mace_head_35 mace_handle_26 default_polearm_pommel 1.05
Weight (lightest) 5 Base game mace_head_35 mace_handle_26 default_polearm_pommel 1.05
Value 1 Base game mace_head_24 spear_handle_1 default_polearm_pommel 205
Value 2 Base game mace_head_36 mace_handle_19 spear_pommel_2 3,075
Value 3 Base game mace_head_39 mace_handle_18 spear_pommel_3 7,355
Value 4 Base game mace_head_34 mace_handle_20 spear_pommel_10 25,101
Value 5 Base game mace_head_34 axe_craft_1_handle spear_pommel_9 44,277

All pieces at scale 100. Weight in kg.

Every recipe here has every piece at scale 100, the piece's default size. The scale slider changes weight and length, and with them the other stats; how it works is in Scaling a piece. What the solver research found about scale is in Getting the best weapon from your pieces.

Worked example. With tier-2 pieces your best swing damage is 79, with blade mace_head_36, handle spear_handle_1 and pommel aserai_pommel_2. Tier-3 pieces do not improve it; with tier-4 pieces mace_head_32 and aserai_pommel_1 on the same handle give 86.

Practical tips