Equipment
How armor, shield and harness ratings, weapon damage, stealth and encumbrance are computed.
- Equipment guide: how armor turns a hit into damage, which slots matter, the best picks per weight class, and which items you can get.
- Armory: the best armor, shield and harness pieces per slot and weight class, with filters for outfit, culture, score and NavalDLC.
- Armor and damage: damage after armor, body-part armor sums, encumbrance, stealth and loot, with the game code.
- Ratings and results: obtainable items, lists and weight thirds, the scores and ranking, and the resulting picks.
- Weapon damage: how swing, thrust and missile hits turn weapon stats into strike magnitude, with the game code.