Bannerlord mechanics

Mace

Bannerlord v1.4.8 · checked 2026-11-11 · updated 2026-11-12

This page answers two questions for the mace: which piece drives which stat, and which recipe gives the best result for each goal once you have unlocked pieces up to a given tier. The formulas were read out of the game's own code: they were recovered from v1.4.6 and compared method by method against v1.4.8, where none of the compared methods changed (some could only be compared by their headers; Value and price has the details). Rows labelled "NavalDLC" give the best result with NavalDLC active, which adds pieces and changes which pieces each weapon type can use; they are listed only where they beat the base game. On this page they use only base-game pieces and score higher because NavalDLC redefines sickle_handle_1. How smithing works in general is in the Crafting guide; the usage, grip and blade ranges in full are in Weapon templates.

Usage and damage

The mace has three slots, pommel, handle and blade; there is no guard. It has a single usage, Mace, with the one-handed grip: 27 blades in the base game, 28 with NavalDLC.

Pieces from the bottom up: Pommel, Handle, Blade.

Usage Grip Blades in the base game Blades with NavalDLC Swing damage factor Thrust damage factor Stack size
Mace One-handed 27 28 1.053 to 3.24 0.8 to 1.8 -

Damage factor and stack size ranges cover every blade, NavalDLC ones included.

Usage Swing drag per unit of reach Tier score multiplier
Mace 1.17 1

Example recipe:

Slot Piece Tier
Blade mace_head_26 4
Handle mace_handle_15 5
Pommel khuzait_noble_pommel_1 5
Usage Handling Swing speed Swing damage Weight Length
Mace 85 87 62 blunt 2.02 75
Result Amount
Tier score from the stats 4.926
Tier score from the pieces 4.5079
Tier score 4.7587
Rounded tier 5
Value 11,089
Sell price with Trade 86, no market data 2,831
Smithing difficulty 222
Tier score factor for blunt damage 1.45

Swing damage = swing strength × the blade's swing damage factor

Most blades have no thrust. Blunt damage counts 1.45 times as much as cut for the tier score, so a mace is worth more than a cut weapon with the same damage. The example recipe deals 62 blunt swing damage and is worth 11,089.

Which piece drives which stat

Smithing calculator
Every piece at scale 100. Pick a piece for each slot.

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Best results from tier 1 to tier 5

Best recipes by highest piece tier

Each row is the best recipe for one goal using only pieces at or below that tier. The highest piece tier is the highest tier among the pieces you have unlocked for the mace.

Line charts of the best mace result for each goal against the highest piece tier, 1 to 5, every piece at scale 100. Mace usage. Swing damage: tier 1 22, tier 2 54, tier 3 58, tier 4 68, tier 5 72; Thrust damage: tier 1 0, tier 2 16, tier 3 27, tier 4 27, tier 5 27; Swing speed: tier 1 106, tier 2 111 (NavalDLC 117), tier 3 114 (NavalDLC 120), tier 4 116 (NavalDLC 122), tier 5 116 (NavalDLC 122); Thrust speed: tier 1 93, tier 2 97, tier 3 97, tier 4 98, tier 5 98; Handling: tier 1 108, tier 2 112 (NavalDLC 115), tier 3 114 (NavalDLC 116), tier 4 115 (NavalDLC 117), tier 5 115 (NavalDLC 117); Length: tier 1 43, tier 2 89, tier 3 92, tier 4 92, tier 5 92; Weight (lightest): tier 1 1.4 kg, tier 2 1 kg, tier 3 1 kg, tier 4 0.91 kg, tier 5 0.91 kg; Value: tier 1 100, tier 2 926, tier 3 3,032, tier 4 11,353, tier 5 19,116. With NavalDLC, results are better in 8 of 40 goal and tier pairs.

Mace usage

Goal Highest piece tier Pieces from Blade Handle Pommel Stat
Swing damage 1 Base game blacksmith_hammer_tip_1 blacksmith_hammer_handle_1 aserai_pommel_4 22
Swing damage 2 Base game mace_head_25 mace_handle_17 aserai_pommel_4 54
Swing damage 3 Base game mace_head_4 mace_handle_12 aserai_pommel_4 58
Swing damage 4 Base game mace_head_16 mace_handle_11 aserai_pommel_4 68
Swing damage 5 Base game mace_head_7 mace_handle_11 battania_pommel_5 72
Thrust damage 1 Base game blacksmith_hammer_tip_1 blacksmith_hammer_handle_1 aserai_pommel_2 0
Thrust damage 2 Base game mace_head_14 mace_handle_14 aserai_pommel_1 16
Thrust damage 3 Base game mace_head_9 blacksmith_hammer_handle_1 aserai_pommel_1 27
Thrust damage 4 Base game mace_head_9 blacksmith_hammer_handle_1 aserai_pommel_1 27
Thrust damage 5 Base game mace_head_9 blacksmith_hammer_handle_1 aserai_pommel_1 27
Swing speed 1 Base game blacksmith_hammer_tip_1 blacksmith_hammer_handle_1 aserai_pommel_2 106
Swing speed 2 Base game mace_head_22 sickle_handle_1 default_polearm_pommel 111
Swing speed 2 NavalDLC mace_head_22 sickle_handle_1 default_polearm_pommel 117
Swing speed 3 Base game mace_head_20 sickle_handle_1 cleaver_pommel_4 114
Swing speed 3 NavalDLC mace_head_20 sickle_handle_1 aserai_pommel_1 120
Swing speed 4 Base game mace_head_21 sickle_handle_1 aserai_pommel_2 116
Swing speed 4 NavalDLC mace_head_21 sickle_handle_1 default_polearm_pommel 122
Swing speed 5 Base game mace_head_21 sickle_handle_1 aserai_pommel_2 116
Swing speed 5 NavalDLC mace_head_21 sickle_handle_1 default_polearm_pommel 122
Thrust speed 1 Base game blacksmith_hammer_tip_1 blacksmith_hammer_handle_1 default_polearm_pommel 93
Thrust speed 2 Base game mace_head_25 sickle_handle_1 default_polearm_pommel 97
Thrust speed 3 Base game mace_head_25 sickle_handle_1 default_polearm_pommel 97
Thrust speed 4 Base game mace_head_21 sickle_handle_1 default_polearm_pommel 98
Thrust speed 5 Base game mace_head_21 sickle_handle_1 default_polearm_pommel 98
Handling 1 Base game blacksmith_hammer_tip_1 blacksmith_hammer_handle_1 aserai_pommel_2 108
Handling 2 Base game blacksmith_hammer_tip_1 sickle_handle_1 aserai_pommel_1 112
Handling 2 NavalDLC blacksmith_hammer_tip_1 sickle_handle_1 default_polearm_pommel 115
Handling 3 Base game mace_head_20 sickle_handle_1 aserai_pommel_1 114
Handling 3 NavalDLC mace_head_20 sickle_handle_1 cleaver_pommel_4 116
Handling 4 Base game mace_head_21 sickle_handle_1 aserai_noble_pommel_1 115
Handling 4 NavalDLC mace_head_21 sickle_handle_1 default_polearm_pommel 117
Handling 5 Base game mace_head_21 sickle_handle_1 aserai_noble_pommel_1 115
Handling 5 NavalDLC mace_head_21 sickle_handle_1 default_polearm_pommel 117
Length 1 Base game mace_head_24 blacksmith_hammer_handle_1 aserai_pommel_2 43
Length 2 Base game mace_head_25 mace_handle_17 aserai_pommel_1 89
Length 3 Base game mace_head_25 mace_handle_12 aserai_pommel_1 92
Length 4 Base game mace_head_25 mace_handle_12 aserai_pommel_1 92
Length 5 Base game mace_head_25 mace_handle_12 aserai_pommel_1 92
Weight (lightest) 1 Base game blacksmith_hammer_tip_1 blacksmith_hammer_handle_1 default_polearm_pommel 1.4
Weight (lightest) 2 Base game mace_head_25 sickle_handle_1 default_polearm_pommel 1
Weight (lightest) 3 Base game mace_head_25 sickle_handle_1 default_polearm_pommel 1
Weight (lightest) 4 Base game mace_head_21 sickle_handle_1 default_polearm_pommel 0.91
Weight (lightest) 5 Base game mace_head_21 sickle_handle_1 default_polearm_pommel 0.91
Value 1 Base game blacksmith_hammer_tip_1 blacksmith_hammer_handle_1 aserai_pommel_4 100
Value 2 Base game mace_head_25 mace_handle_17 spear_pommel_2 926
Value 3 Base game mace_head_19 mace_handle_7 khuzait_pommel_4 3,032
Value 4 Base game mace_head_26 mace_handle_9 aserai_pommel_6 11,353
Value 5 Base game mace_head_7 mace_handle_13 aserai_pommel_8 19,116

All pieces at scale 100. Weight in kg.

Every recipe here has every piece at scale 100, the piece's default size. The scale slider changes weight and length, and with them the other stats; how it works is in Scaling a piece. What the solver research found about scale is in Getting the best weapon from your pieces.

Worked example. With tier-2 pieces your best swing damage is 54, with blade mace_head_25, handle mace_handle_17 and pommel aserai_pommel_4. With only tier-1 pieces the best is 22, from blacksmith_hammer_tip_1 on blacksmith_hammer_handle_1 with the same pommel.

Practical tips