Bannerlord mechanics

Pike

Bannerlord v1.4.8 · checked 2026-11-11 · updated 2026-11-12

This page answers two questions for the pike: which piece drives which stat, and which recipe gives the best result for each goal once you have unlocked pieces up to a given tier. The formulas were read out of the game's own code: they were recovered from v1.4.6 and compared method by method against v1.4.8, where none of the compared methods changed (some could only be compared by their headers; Value and price has the details). Rows labelled "NavalDLC" give the best result with NavalDLC active, which adds pieces and changes which pieces each weapon type can use; they are listed only where they beat the base game. How smithing works in general is in the Crafting guide; the usages, grips and blade ranges in full are in Weapon templates.

Usages and damage

The pike has four slots, pommel, handle, guard and blade. One crafted item has up to two usages, both with the two-handed wide grip:

A usage is only there if every piece you picked is allowed for it, and with different blade lists some blades give an item with only one of the two usages.

Pieces from the bottom up: Pommel, Handle, Guard, Blade.

Usage Grip Blades in the base game Blades with NavalDLC Swing damage factor Thrust damage factor Stack size
Pike Two-handed, wide grip 35 47 2.7 to 4.9 1.5 to 3.2 -
Two-handed polearm (bracing) Two-handed, wide grip 47 59 1.08 to 4.9 1.44 to 3.2 -

Damage factor and stack size ranges cover every blade, NavalDLC ones included.

Usage Swing drag per unit of reach Tier score multiplier
Pike 3.9 0.8
Two-handed polearm (bracing) 3.9 0.8

Example recipe:

Slot Piece Tier
Blade spear_blade_42 4
Guard default_polearm_guard 1
Handle spear_handle_27 4
Pommel default_polearm_pommel 1
Usage Handling Thrust speed Thrust damage Weight Length
Pike 52 89 40 pierce 1.85 209
Two-handed polearm (bracing) 52 89 40 pierce 1.85 209
Result Amount
Tier score from the stats 2.5033
Tier score from the pieces 2.87
Tier score 2.6500
Rounded tier 3
Value 1,313
Sell price with Trade 86, no market data 391
Smithing difficulty 200
Tier score factor for pierce damage 1.15

Most blades have no swing and deal thrust damage only. Both usages have the same grip, so the same pieces give the same stats: the example recipe deals 40 pierce damage in both. The wide grip has a swing drag of 3.9 per unit of reach, more than three times a sword's 1.17. For the tier score, both usages count 0.8, like other two-handed-only usages.

Which piece drives which stat

Smithing calculator
Every piece at scale 100. Pick a piece for each slot.

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Best results from tier 1 to tier 5

With tier-1, tier-2 or tier-3 pieces there is no pike recipe at all, for either usage. From tier 4:

Best recipes by highest piece tier

Each row is the best recipe for one goal using only pieces at or below that tier. The highest piece tier is the highest tier among the pieces you have unlocked for the pike. Neither usage has rows for tiers 1 to 3.

Line charts of the best pike result for each goal against the highest piece tier, 1 to 5, every piece at scale 100. Pike usage. No recipe at tier 1, 2 or 3. Thrust damage: tier 4 44, tier 5 46 (NavalDLC 51); Thrust speed: tier 4 92, tier 5 92; Handling: tier 4 56, tier 5 56; Length: tier 4 257, tier 5 276; Weight (lightest): tier 4 1.67 kg, tier 5 1.67 kg; Value: tier 4 17,568, tier 5 68,202. Two-handed polearm (bracing) usage. No recipe at tier 1, 2 or 3. Thrust damage: tier 4 42 (NavalDLC 44), tier 5 45 (NavalDLC 51); Thrust speed: tier 4 92, tier 5 92; Handling: tier 4 56, tier 5 56; Length: tier 4 257, tier 5 276; Weight (lightest): tier 4 1.67 kg, tier 5 1.67 kg; Value: tier 4 17,202, tier 5 68,202. With NavalDLC, results are better in 3 of 24 goal and tier pairs.

Pike usage

Goal Highest piece tier Pieces from Blade Guard Handle Pommel Stat
Thrust damage 4 Base game spear_blade_7 default_polearm_guard spear_handle_27 default_polearm_pommel 44
Thrust damage 5 Base game spear_blade_7 default_polearm_guard spear_handle_7 default_polearm_pommel 46
Thrust damage 5 NavalDLC nord_spear_blade_5 default_polearm_guard spear_handle_7 default_polearm_pommel 51
Thrust speed 4 Base game spear_blade_38 default_polearm_guard spear_handle_27 default_polearm_pommel 92
Thrust speed 5 Base game spear_blade_38 default_polearm_guard spear_handle_27 default_polearm_pommel 92
Handling 4 Base game spear_blade_38 default_polearm_guard spear_handle_27 default_polearm_pommel 56
Handling 5 Base game spear_blade_38 default_polearm_guard spear_handle_27 default_polearm_pommel 56
Length 4 Base game spear_blade_22 default_polearm_guard spear_handle_27 default_polearm_pommel 257
Length 5 Base game spear_blade_22 default_polearm_guard spear_handle_7 default_polearm_pommel 276
Weight (lightest) 4 Base game spear_blade_38 default_polearm_guard spear_handle_27 default_polearm_pommel 1.67
Weight (lightest) 5 Base game spear_blade_38 default_polearm_guard spear_handle_27 default_polearm_pommel 1.67
Value 4 Base game spear_blade_7_blunt default_polearm_guard spear_handle_27 default_polearm_pommel 17,568
Value 5 Base game spear_blade_24 default_polearm_guard spear_handle_27 default_polearm_pommel 68,202

All pieces at scale 100. Weight in kg. No recipe when the highest piece tier is 1, 2 or 3.

Two-handed polearm (bracing) usage

Goal Highest piece tier Pieces from Blade Guard Handle Pommel Stat
Thrust damage 4 Base game spear_blade_11 default_polearm_guard spear_handle_27 default_polearm_pommel 42
Thrust damage 4 NavalDLC nord_spear_blade_8 default_polearm_guard spear_handle_27 default_polearm_pommel 44
Thrust damage 5 Base game spear_blade_13 default_polearm_guard spear_handle_7 default_polearm_pommel 45
Thrust damage 5 NavalDLC nord_spear_blade_5 default_polearm_guard spear_handle_7 default_polearm_pommel 51
Thrust speed 4 Base game spear_blade_38 default_polearm_guard spear_handle_27 default_polearm_pommel 92
Thrust speed 5 Base game spear_blade_38 default_polearm_guard spear_handle_27 default_polearm_pommel 92
Handling 4 Base game spear_blade_38 default_polearm_guard spear_handle_27 default_polearm_pommel 56
Handling 5 Base game spear_blade_38 default_polearm_guard spear_handle_27 default_polearm_pommel 56
Length 4 Base game spear_blade_22 default_polearm_guard spear_handle_27 default_polearm_pommel 257
Length 5 Base game spear_blade_22 default_polearm_guard spear_handle_7 default_polearm_pommel 276
Weight (lightest) 4 Base game spear_blade_38 default_polearm_guard spear_handle_27 default_polearm_pommel 1.67
Weight (lightest) 5 Base game spear_blade_38 default_polearm_guard spear_handle_27 default_polearm_pommel 1.67
Value 4 Base game spear_blade_19 default_polearm_guard spear_handle_27 default_polearm_pommel 17,202
Value 5 Base game spear_blade_24 default_polearm_guard spear_handle_27 default_polearm_pommel 68,202

All pieces at scale 100. Weight in kg. No recipe when the highest piece tier is 1, 2 or 3.

Every recipe here has every piece at scale 100, the piece's default size. The scale slider changes weight and length, and with them the other stats; how it works is in Scaling a piece. What the solver research found about scale is in Getting the best weapon from your pieces.

Worked example. With tier-5 pieces and NavalDLC, your best pike thrust damage is 51, with blade nord_spear_blade_5, guard default_polearm_guard, handle spear_handle_7 and pommel default_polearm_pommel. Without NavalDLC the best is 46, with spear_blade_7 on the same guard, handle and pommel.

Practical tips