Crafting
How smithing turns pieces into a weapon's stats, tier, value and price, and how difficulty, quality, research and orders work.
- Crafting guide: how a weapon is built and scaled, what sets each stat, tier, value and sell price, difficulty and quality, unlocking pieces, materials, orders, and how to get the best weapon from your pieces.
- Weapon guides: One-handed sword, two-handed sword, dagger, throwing knife, one-handed axe, two-handed axe, throwing axe, two-handed polearm, pike, javelin, mace, two-handed mace.
- Weapon stats: piece loading, scale, geometry, grip profiles, handling, speed, damage and per-usage stats at full precision, with links to the game code.
- Value and price: tier score, tier, value and trade price, with the game version comparison.
- Smithing mechanics: difficulty, crafted quality, stamina, XP, research, materials and refining, part unlocking and orders.
- Weapon templates: the 12 weapon types with their usages, grips, blade ranges and an example recipe each.
The research toward a recipe solver is on the Smithing solver About page.