Two-handed axe
This guide answers two questions for the two-handed axe: which piece moves which stat, and what the best design is for each goal when the highest piece tier you can use is 1, 2, 3, 4 or 5. The formulas were read out of the game's own code: they were recovered from v1.4.6 and compared method by method against v1.4.8, where none of the compared methods changed (some could only be compared by their headers; Value and price has the details). Rows labelled "NavalDLC" give the best result with NavalDLC active, which adds pieces and changes which pieces each weapon type can use; they are listed only where they beat the base game. How smithing works in general is in the Crafting guide; slots, usages and an example recipe are in Weapon templates.
Usages and damage
The two-handed axe has three slots, blade, handle and pommel, and no guard. The weapon type lists three usages, but only the two-handed one can be crafted: the two bastard-grip usages allow no pommel, and every design needs one (Weapon templates).
| Usage | Can be crafted | Grip | Blades in the base game | Blades with NavalDLC | Swing damage factor |
|---|---|---|---|---|---|
| One-handed axe (bastard grip) | No, no pommel allowed | One-handed | 13 | 14 | 1.9 to 3.7 |
| Two-handed axe | Yes | Two-handed | 13 | 20 | 1.9 to 3.8 |
| One-handed axe (bastard grip, alternative) | No, no pommel allowed | One-handed | 13 | 14 | 1.9 to 3.7 |
- Thrust: none. No axe blade has a thrust, so the damage comes from the swing alone.
- Swing drag: 1.17 per unit of reach. The two-handed axe uses the normal two-handed grip, not the wide grip of polearms.
- Tier score: the two-handed usage counts 0.8 times.
- Damage type: set by the blade.
Which piece drives which stat
- Blade: sets the swing damage factor and the damage type, adds length, and counts most for difficulty.
- Handle: adds weight and length. Weight far from your hands makes the axe harder to turn than weight near them.
- Pommel: adds weight but no length. The game counts it as if it sat past the blade tip when it works out how hard the axe is to turn, so a heavy pommel costs handling and swing speed far beyond its weight.
- Weight overall: swing strength grows with the weight, so a heavier axe usually hits harder. It also swings slower, and strength grows with the square of the swing speed.
- Length overall: more length adds swing drag and turning weight, so a longer axe swings slower.
Loading pieces…
How far each goal goes
The best-recipe tables cover the two-handed usage, the only one that can be crafted. Best result with tier-1 pieces, then with tier-5 pieces:
- Swing damage: 62, up to 140. NavalDLC is better at tier 3 (120), tier 4 (142) and tier 5 (142).
- Swing speed: 95, up to 103 from tier 3 (104 with NavalDLC at tier 5).
- Handling: 85, up to 89 from tier 3 (90 with NavalDLC at tier 5).
- Length: 78, up to 137 (NavalDLC is better at tier 3 with 116).
- Weight (lightest): 1.43 kg, down to 1.03 from tier 3 (0.83 with NavalDLC at tier 5).
- Value: 337, up to 61,745 (NavalDLC is better at tier 4 with 43,603 and tier 5 with 84,342).
Best recipes by highest piece tier
Each row is the best design when no piece above that tier is allowed. A NavalDLC row is only listed where the result with NavalDLC active beats the base game.
Two-handed axe usage
| Goal | Highest piece tier | Pieces from | Blade | Handle | Pommel | Stat |
|---|---|---|---|---|---|---|
| Swing damage | 1 | Base game | axe_craft_15_head | axe_craft_14_handle | aserai_pommel_4 | 62 |
| Swing damage | 2 | Base game | axe_craft_14_head | axe_craft_30_handle | aserai_pommel_4 | 89 |
| Swing damage | 3 | Base game | axe_craft_7_head | axe_craft_30_handle | aserai_pommel_4 | 115 |
| Swing damage | 3 | NavalDLC | axe_craft_7_head | naval_axe_handle05 | aserai_pommel_9 | 120 |
| Swing damage | 4 | Base game | axe_craft_17_head | axe_craft_10_handle | aserai_pommel_2 | 126 |
| Swing damage | 4 | NavalDLC | naval_axe_head_03 | axe_craft_6_handle | aserai_pommel_5 | 142 |
| Swing damage | 5 | Base game | axe_craft_22_head | axe_craft_4_handle | aserai_pommel_1 | 140 |
| Swing damage | 5 | NavalDLC | naval_axe_head_03 | axe_craft_6_handle | aserai_pommel_5 | 142 |
| Swing speed | 1 | Base game | axe_craft_15_head | axe_craft_14_handle | aserai_pommel_2 | 95 |
| Swing speed | 2 | Base game | axe_craft_5_head | axe_craft_14_handle | cleaver_pommel_4 | 101 |
| Swing speed | 3 | Base game | axe_craft_3_head | axe_craft_14_handle | default_polearm_pommel | 103 |
| Swing speed | 4 | Base game | axe_craft_3_head | axe_craft_14_handle | default_polearm_pommel | 103 |
| Swing speed | 5 | Base game | axe_craft_3_head | axe_craft_14_handle | default_polearm_pommel | 103 |
| Swing speed | 5 | NavalDLC | coh_axe_head_1 | axe_craft_14_handle | cleaver_pommel_4 | 104 |
| Handling | 1 | Base game | axe_craft_15_head | axe_craft_14_handle | default_polearm_pommel | 85 |
| Handling | 2 | Base game | axe_craft_5_head | axe_craft_14_handle | default_polearm_pommel | 88 |
| Handling | 3 | Base game | axe_craft_3_head | axe_craft_14_handle | default_polearm_pommel | 89 |
| Handling | 4 | Base game | axe_craft_3_head | axe_craft_14_handle | default_polearm_pommel | 89 |
| Handling | 5 | Base game | axe_craft_3_head | axe_craft_14_handle | default_polearm_pommel | 89 |
| Handling | 5 | NavalDLC | coh_axe_head_1 | axe_craft_14_handle | default_polearm_pommel | 90 |
| Length | 1 | Base game | axe_craft_15_head | axe_craft_14_handle | aserai_pommel_2 | 78 |
| Length | 2 | Base game | axe_craft_14_head | axe_craft_30_handle | aserai_pommel_1 | 100 |
| Length | 3 | Base game | axe_craft_6_head | axe_craft_30_handle | aserai_pommel_1 | 111 |
| Length | 3 | NavalDLC | axe_craft_6_head | naval_axe_handle05 | aserai_pommel_1 | 116 |
| Length | 4 | Base game | axe_craft_17_head | axe_craft_9_handle | aserai_noble_pommel_1 | 131 |
| Length | 5 | Base game | axe_craft_38_head | axe_craft_1_handle | aserai_noble_pommel_1 | 137 |
| Weight (lightest) | 1 | Base game | axe_craft_15_head | axe_craft_14_handle | default_polearm_pommel | 1.43 |
| Weight (lightest) | 2 | Base game | axe_craft_5_head | axe_craft_14_handle | default_polearm_pommel | 1.13 |
| Weight (lightest) | 3 | Base game | axe_craft_3_head | axe_craft_14_handle | default_polearm_pommel | 1.03 |
| Weight (lightest) | 4 | Base game | axe_craft_3_head | axe_craft_14_handle | default_polearm_pommel | 1.03 |
| Weight (lightest) | 5 | Base game | axe_craft_3_head | axe_craft_14_handle | default_polearm_pommel | 1.03 |
| Weight (lightest) | 5 | NavalDLC | coh_axe_head_1 | coh_axe_handle_1 | default_polearm_pommel | 0.83 |
| Value | 1 | Base game | axe_craft_15_head | axe_craft_14_handle | aserai_pommel_2 | 337 |
| Value | 2 | Base game | axe_craft_5_head | axe_craft_30_handle | spear_pommel_2 | 2,457 |
| Value | 3 | Base game | axe_craft_7_head | axe_craft_30_handle | spear_pommel_3 | 15,992 |
| Value | 4 | Base game | axe_craft_1_head | axe_craft_6_handle | spear_pommel_10 | 29,600 |
| Value | 4 | NavalDLC | naval_axe_head_03 | axe_craft_10_handle | empire_noble_pommel_2 | 43,603 |
| Value | 5 | Base game | axe_craft_38_head | axe_craft_7_handle | spear_pommel_9 | 61,745 |
| Value | 5 | NavalDLC | coh_axe_head_1 | axe_craft_1_handle | empire_noble_pommel_1 | 84,342 |
All pieces at scale 100. Weight in kg.
Line charts of the best two-handed axe result for each goal by highest piece tier, 1 to 5, every piece at scale 100, two-handed usage, base game values in order. Swing damage 62, 89, 115, 126, 140 (NavalDLC better: tier 3 120, tier 4 142, tier 5 142); Swing speed 95, 101, 103, 103, 103 (NavalDLC better: tier 5 104); Handling 85, 88, 89, 89, 89 (NavalDLC better: tier 5 90); Length 78, 100, 111, 131, 137 (NavalDLC better: tier 3 116); Weight (lightest) 1.43, 1.13, 1.03, 1.03, 1.03 kg (NavalDLC better: tier 5 0.83); Value 337, 2,457, 15,992, 29,600, 61,745 (NavalDLC better: tier 4 43,603, tier 5 84,342).
Every recipe here has every piece at scale 100, its default size. Scaling changes a piece's weight and length; see Scaling a piece in the crafting guide. What the solver research found about scale is in Getting the best weapon from your pieces.
Worked example. Your best pieces are tier 4 and you want the hardest swing. In the base game the table gives blade axe_craft_17_head, handle axe_craft_10_handle and pommel aserai_pommel_2, for swing damage 126. With NavalDLC, blade naval_axe_head_03, handle axe_craft_6_handle and pommel aserai_pommel_5 give 142.
Practical tips
- Swing damage grows with every tier. It climbs from 62 to 140 in the base game.
- NavalDLC's naval_axe_head_03 beats tier 5 early. With it, tier-4 pieces reach 142, more than the best base-game axe at tier 5.
- Speed and handling barely move. Swing speed goes from 95 to 103 and handling from 85 to 89; every base-game recipe for them uses axe_craft_14_handle.
- Value jumps at tier 3. The best value goes from 2,457 at tier 2 to 15,992 at tier 3.