One-handed axe
This guide answers two questions for the one-handed axe: which piece moves which stat, and what the best design is for each goal when the highest piece tier you can use is 1, 2, 3, 4 or 5. The formulas were read out of the game's own code: they were recovered from v1.4.6 and compared method by method against v1.4.8, where none of the compared methods changed (some could only be compared by their headers; Value and price has the details). Rows labelled "NavalDLC" give the best result with NavalDLC active, which adds pieces and changes which pieces each weapon type can use; they are listed only where they beat the base game. How smithing works in general is in the Crafting guide; slots, usages and an example recipe are in Weapon templates.
Usages and damage
The one-handed axe has one usage, held in one hand, and three slots: blade, handle and pommel. It has no guard.
- Blades: 29 in the base game, 45 with NavalDLC.
- Swing damage factor: 2.1 to 4, depending on the blade.
- Thrust: none. No axe blade has a thrust, so thrust damage is 0 and the damage comes from the swing alone.
- Swing drag: 1.17 per unit of reach, the low drag of a one-handed grip.
- Damage type: set by the blade.
Which piece drives which stat
- Blade: sets the swing damage factor and the damage type, adds length, and counts most for difficulty.
- Handle: adds weight and length. Weight far from your hand makes the axe harder to turn than weight near it.
- Pommel: adds weight but no length. The game counts it as if it sat past the blade tip when it works out how hard the axe is to turn, so a heavy pommel costs handling and swing speed far beyond its weight.
- Weight overall: swing strength grows with the weight, so a heavier axe usually hits harder. It also swings slower, and strength grows with the square of the swing speed.
- Length overall: more length adds swing drag and turning weight, so a longer axe swings slower.
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How far each goal goes
Best result with tier-1 pieces, then with tier-5 pieces:
- Swing damage: 53, up to 87. NavalDLC is better at tier 2 (69), tier 3 (78) and tier 4 (84), but not at tier 5.
- Swing speed: 100, up to 108 from tier 2 (111 with NavalDLC from tier 4).
- Handling: 96, up to 107 from tier 2 (108 with NavalDLC from tier 4).
- Length: 99, up to 120 from tier 3 (NavalDLC is better at tier 2 with 111).
- Weight (lightest): 1.05 kg, down to 0.89 from tier 3 (0.78 with NavalDLC from tier 4).
- Value: 362, up to 10,999 (NavalDLC is better at tier 2 with 1,121).
Best recipes by highest piece tier
Each row is the best design when no piece above that tier is allowed. A NavalDLC row is only listed where the result with NavalDLC active beats the base game.
One-handed axe usage
| Goal | Highest piece tier | Pieces from | Blade | Handle | Pommel | Stat |
|---|---|---|---|---|---|---|
| Swing damage | 1 | Base game | axe_craft_37_head | axe_craft_20_handle | aserai_pommel_4 | 53 |
| Swing damage | 2 | Base game | axe_craft_2_head | axe_craft_25_handle | aserai_pommel_4 | 66 |
| Swing damage | 2 | NavalDLC | axe_craft_2_head | naval_axe_handle07 | aserai_pommel_1 | 69 |
| Swing damage | 3 | Base game | axe_craft_28_head | axe_craft_27_handle | aserai_pommel_1 | 77 |
| Swing damage | 3 | NavalDLC | axe_craft_28_head | naval_axe_handle03 | battania_pommel_6 | 78 |
| Swing damage | 4 | Base game | axe_craft_11_head | axe_craft_27_handle | aserai_noble_pommel_1 | 83 |
| Swing damage | 4 | NavalDLC | axe_craft_19_head | naval_axe_handle07 | cleaver_pommel_4 | 84 |
| Swing damage | 5 | Base game | axe_craft_8_head | axe_craft_16_handle | aserai_noble_pommel_1 | 87 |
| Swing speed | 1 | Base game | axe_craft_37_head | axe_craft_20_handle | default_polearm_pommel | 100 |
| Swing speed | 2 | Base game | axe_craft_37_head | axe_craft_33_handle | aserai_pommel_1 | 108 |
| Swing speed | 3 | Base game | axe_craft_37_head | axe_craft_33_handle | aserai_pommel_1 | 108 |
| Swing speed | 4 | Base game | axe_craft_37_head | axe_craft_33_handle | aserai_pommel_1 | 108 |
| Swing speed | 4 | NavalDLC | naval_axe_head_06 | axe_craft_33_handle | cleaver_pommel_4 | 111 |
| Swing speed | 5 | Base game | axe_craft_37_head | axe_craft_33_handle | aserai_pommel_1 | 108 |
| Swing speed | 5 | NavalDLC | naval_axe_head_06 | axe_craft_33_handle | cleaver_pommel_4 | 111 |
| Handling | 1 | Base game | axe_craft_37_head | axe_craft_20_handle | default_polearm_pommel | 96 |
| Handling | 2 | Base game | axe_craft_37_head | axe_craft_33_handle | aserai_pommel_2 | 107 |
| Handling | 3 | Base game | axe_craft_37_head | axe_craft_33_handle | aserai_pommel_2 | 107 |
| Handling | 4 | Base game | axe_craft_37_head | axe_craft_33_handle | aserai_pommel_2 | 107 |
| Handling | 4 | NavalDLC | naval_axe_head_06 | axe_craft_33_handle | cleaver_pommel_4 | 108 |
| Handling | 5 | Base game | axe_craft_37_head | axe_craft_33_handle | aserai_pommel_2 | 107 |
| Handling | 5 | NavalDLC | naval_axe_head_06 | axe_craft_33_handle | cleaver_pommel_4 | 108 |
| Length | 1 | Base game | sickle_blade_1 | axe_craft_20_handle | aserai_pommel_2 | 99 |
| Length | 2 | Base game | sickle_blade_1 | axe_craft_2_handle | aserai_pommel_1 | 103 |
| Length | 2 | NavalDLC | sickle_blade_1 | naval_axe_handle07 | aserai_pommel_1 | 111 |
| Length | 3 | Base game | sickle_blade_1 | axe_craft_18_handle | aserai_pommel_1 | 120 |
| Length | 4 | Base game | sickle_blade_1 | axe_craft_18_handle | aserai_pommel_1 | 120 |
| Length | 5 | Base game | sickle_blade_1 | axe_craft_18_handle | aserai_pommel_1 | 120 |
| Weight (lightest) | 1 | Base game | axe_craft_32_head | axe_craft_20_handle | default_polearm_pommel | 1.05 |
| Weight (lightest) | 2 | Base game | axe_craft_20_head | axe_craft_15_handle | default_polearm_pommel | 0.95 |
| Weight (lightest) | 3 | Base game | axe_craft_12_head | axe_craft_23_handle | default_polearm_pommel | 0.89 |
| Weight (lightest) | 4 | Base game | axe_craft_12_head | axe_craft_23_handle | default_polearm_pommel | 0.89 |
| Weight (lightest) | 4 | NavalDLC | naval_axe_head_06 | axe_craft_13_handle | default_polearm_pommel | 0.78 |
| Weight (lightest) | 5 | Base game | axe_craft_12_head | axe_craft_23_handle | default_polearm_pommel | 0.89 |
| Weight (lightest) | 5 | NavalDLC | naval_axe_head_06 | axe_craft_13_handle | default_polearm_pommel | 0.78 |
| Value | 1 | Base game | axe_craft_37_head | axe_craft_20_handle | cleaver_pommel_1 | 362 |
| Value | 2 | Base game | axe_craft_24_head | axe_craft_2_handle | spear_pommel_2 | 1,099 |
| Value | 2 | NavalDLC | axe_craft_20_head | naval_axe_handle07 | spear_pommel_2 | 1,121 |
| Value | 3 | Base game | axe_craft_21_head | axe_craft_18_handle | spear_pommel_3 | 3,029 |
| Value | 4 | Base game | axe_craft_18_head | axe_craft_17_handle | empire_noble_pommel_2 | 6,014 |
| Value | 5 | Base game | axe_craft_9_head | axe_craft_16_handle | empire_noble_pommel_1 | 10,999 |
All pieces at scale 100. Weight in kg.
Line charts of the best one-handed axe result for each goal by highest piece tier, 1 to 5, every piece at scale 100, base game values in order. Swing damage 53, 66, 77, 83, 87 (NavalDLC better: tier 2 69, tier 3 78, tier 4 84); Swing speed 100, 108, 108, 108, 108 (NavalDLC better: 111 from tier 4); Handling 96, 107, 107, 107, 107 (NavalDLC better: 108 from tier 4); Length 99, 103, 120, 120, 120 (NavalDLC better: tier 2 111); Weight (lightest) 1.05, 0.95, 0.89, 0.89, 0.89 kg (NavalDLC better: 0.78 from tier 4); Value 362, 1,099, 3,029, 6,014, 10,999 (NavalDLC better: tier 2 1,121).
Every recipe here has every piece at scale 100, its default size. Scaling changes a piece's weight and length; see Scaling a piece in the crafting guide. What the solver research found about scale is in Getting the best weapon from your pieces.
Worked example. Your best pieces are tier 3 and you want the hardest swing. The table gives blade axe_craft_28_head, handle axe_craft_27_handle and pommel aserai_pommel_1, for swing damage 77. With NavalDLC the same blade with handle naval_axe_handle03 and pommel battania_pommel_6 gives 78.
Practical tips
- Swing damage grows with every tier. It climbs from 53 to 87, and at tier 5 the base-game axe_craft_8_head is best: no NavalDLC piece improves on it.
- Where NavalDLC helps. It has 45 blades instead of 29. Its recipes win swing damage at tiers 2 to 4, length and value at tier 2, and swing speed, handling and weight from tier 4.
- Speed and handling need only tier 2. In the base game the fastest and best-handling axes from tier 2 are both built on axe_craft_37_head and axe_craft_33_handle.
- For reach, use sickle_blade_1. Every longest design at every tier uses it; the handle sets the rest.