Game versions
v1.5.7
- Relatives development — re-verified against v1.5.7. Story siblings spend unspent points and perks automatically only with the campaign option AutoAllocateClanMemberPerks.
- Weapon damage — Examples recomputed on the v1.5.7 crafting snapshot.
- Battles — Morale, battle rewards and simulation re-verified against v1.5.7 IL: perk halves follow the perk effect environment instead of per-site at-sea halving or skipping; NavalDLC morale terms join the SandBox values; Calculating (initial morale) and Valor (renown) trait factors added; Rallying Cry primary and Great Leader primary changed; Terror of the Seas applies its secondary half to morale; Camaraderie doubles. Party XP, troop sacrifice and recovery perks likewise follow the perk effect environment; Stormrider checks the perk for the main party.
- Skills and perks catalog — re-verified against v1.5.7. Perk effect environment (`environment` columns); captain masks follow v1.5.7 (65535 lists for every formation, 0 for none).
- Characters and politics — Re-verified against v1.5.7 IL: relation change model renamed; it rounds to the nearest whole number; Honor trait terms on relation gain and crime decay; Mighty Blow reads its bonus; Fencer Smith skips a skill at maximum focus; Fleet Footed player escape is land only as the tooltip shows. Prisoner escape, conformity, recruit morale and ransom re-read; governor escape perks need the governor present; Valor, Honor and Mercy trait terms added; ransom value is a standard modifier sum; tavern recommendation needs a score above 50.
- Combat agent stats — Re-verified against v1.5.7 IL: the at-sea skips in max health and One of the Family are replaced by the perk effect environment; Minister of Health is no longer truncated; Shipwright's Insight secondary is a Captain half.
- Combat damage — Re-verified against v1.5.7 IL: Calculating trait charge-damage factor added; Unstoppable Force adds a +300% factor (×4); Pavise is no longer clamped; Skewer adds 0.25; Accuracy Training applies; perk halves follow the perk effect environment; Braced, Keep at Bay, Show of Strength, Hard Knock, Hammer Bolts and Knock Off dismount/knockdown halves are differs (tooltip +0.3% or +0.5%).
- Crafting and trade — re-verified against v1.5.7. Rapid Development (secondary) needs only the quartermaster; Granary Accountant, Tradeyard Foreman and Arenicos' Horses are read on the party leader role.
- Naval battles — Combat sections re-verified against v1.5.7 IL: Streamlined Operations, Smooth Operator and Rallying Cry primary now apply; Shipwright's Insight primary is the shooter's own perk; Terror of the Seas applies its secondary half to morale; the second capture list is renormalised by its own sum; Terror (Crossbow) no longer skips parties at sea.
- Naval campaign — re-verified against v1.5.7. Raft and ferry (naval auto travel) skip the navigator speed terms; Overmanned counts members only (Chain to Oars moved to GetSkeletalCrewCount); Unflinching gives 1 hour; Shore Master halves the anchor reach time; Arr!, Pirate Hunter and Popular Captain apply; Stormrider checks the perk for the main party; perk environments replace the at-sea checks. Shield Breaker adds +25% raid damage at sea weighted by troop share; every raiding party at sea gets +0.5 raid loot multiplier and Brute Force (secondary) is never read; the Mercy trait adds raid loot; Shipwright's Hand counts the garrison's wage room; Favorable Tide reads its bonus.
- Party and map — re-verified against v1.5.7. Party perks read through the perk effect environment (at-sea halving and switch-offs moved to the perk tooltips); land base speed 4.6; forest −0.2, snow −0.125, Battanian feat × 0.2, high morale value 60, settlement prisoner limit +40 flat; Vantage Point reads its primary half; Self Medication moved to member-hero healing; personality trait terms and the movement speed option added.
- Settlements — re-verified against v1.5.7. Security below 60 costs up to -2.5 loyalty; garrison security coefficient 0.0075; governor culture loyalty term removed; rebellious threshold 35; Citizen Militia, Drills and Seven Veterans need the governor present and Seven Veterans adds +0.1; Cavalry Tactics applies its secondary half to volunteers; Architectural Commissions and Accuracy Training on villages need the governor present; personality trait terms (Honor, Generosity, Mercy, Calculating) and the recruitment rate option added.
- Sieges — re-verified against v1.5.7. Masterwork reads the perk on the party leader; Make Them Pay (secondary) needs the governor present; Terror is land only as its tooltip shows; Calculating and Valor trait terms on besieger engine construction and Valor on crew casualties added.
- Skills guide — re-verified against v1.5.7
- Athletics guide — re-verified against v1.5.7
- Boatswain guide — re-verified against v1.5.7
- Bow guide — re-verified against v1.5.7
- Charm guide — re-verified against v1.5.7
- Crossbow guide — re-verified against v1.5.7
- Engineering guide — re-verified against v1.5.7
- Leadership guide — re-verified against v1.5.7
- Mariner guide — re-verified against v1.5.7
- Medicine guide — re-verified against v1.5.7
- One Handed guide — re-verified against v1.5.7
- Polearm guide — re-verified against v1.5.7
- Riding guide — re-verified against v1.5.7
- Roguery guide — re-verified against v1.5.7
- Scouting guide — re-verified against v1.5.7
- Shipmaster guide — re-verified against v1.5.7
- Smithing guide — re-verified against v1.5.7
- Steward guide — re-verified against v1.5.7
- Tactics guide — re-verified against v1.5.7
- Throwing guide — re-verified against v1.5.7
- Trade guide — re-verified against v1.5.7
- Two Handed guide — re-verified against v1.5.7
- Skills — re-verified against v1.5.7
v1.4.8
- Smithing solver — Merged the solver findings and strategy pages; game rules moved to Smithing mechanics; facts unchanged.
- Smithing solver — Moved into the site; content unchanged.
- Wanderer generation — Rewritten as deep dive; facts unchanged.
- Wanderer generation — Moved into the site; content unchanged.
- Spreadsheet ratings — Rewritten as deep dive; facts unchanged.
- Spreadsheet ratings — Moved into the site; content unchanged.
- Relatives development — New page.
- Smithing mechanics — Rewritten as deep dive; facts unchanged.
- Smithing mechanics — Moved into the site; content unchanged.
- Value and price — Rewritten as deep dive; facts unchanged.
- Value and price — Moved into the site; content unchanged.
- Weapon stats — Noted NavalDLC piece redefinitions.
- Weapon stats — Rewritten as deep dive; facts unchanged.
- Weapon stats — Moved into the site; content unchanged.
- Weapon templates — Linked the per-weapon guides.
- Weapon templates — Stack size column shows 1 for a thrown usage after the first usage.
- Weapon templates — Two-handed axe bastard usages noted as uncraftable.
- Weapon templates — Rewritten as deep dive; facts unchanged.
- Weapon templates — Moved into the site; content unchanged.
- Armor and damage — Moved from equipment ratings page; facts unchanged.
- Ratings and results — Moved from equipment ratings page; facts unchanged.
- Weapon damage — New page; formulas read from v1.5.7 IL and compared with v1.4.8.
- Battles — Raw skill reads added (tournaments the player does not attend, tournament start chance, tournament entry).
- Battles — Raw skill reads added (team AI tactics, captain selection, simulated tournament matches, stealth sound factor).
- Battles — First version from IL.
- Skills and perks catalog — hero_kinds and positions columns documented.
- Skills and perks catalog — Learning limits table added.
- Skills and perks catalog — Issue, quest and incident skill reads added; counts updated.
- Skills and perks catalog — Campaign raw skill-level reads added; counts updated.
- Skills and perks catalog — Battle raw skill-level reads added; counts updated.
- Skills and perks catalog — Audit fixes applied; `dead` site verdict for consumers with no campaign caller; mask 65535 shown as `Undefined`.
- Skills and perks catalog — Captain tags follow the game's mask test; role, aspect, context and target tags corrected from the effect sites.
- Skills and perks catalog — Implementation verdicts and game numbers added.
- Skills and perks catalog — Moved into the site; content unchanged.
- Characters and politics — Issue alternative solutions, quest skill gates and incident skill reads added.
- Characters and politics — Raw skill-level reads added (emissaries, board games, prisoner recruit talk, tavern recommendations, hideout, prison break, alleys, perk reset, AI clan decisions).
- Characters and politics — Bandits joining marked dead (no caller); Preventive Medicine hit-point scaling written as `bonus`.
- Characters and politics — First version from IL.
- Combat agent stats — Raw skill reads added (time to reach top speed, step size, riding attribute, mounting, mount acceleration, combat AI level, equip requirement); custom battle model noted.
- Combat agent stats — First version from IL.
- Combat damage — First version from IL.
- Crafting and trade — Raw Crafting skill reads added (maximum stamina, order difficulty, order availability).
- Crafting and trade — First version from IL.
- Naval battles — Ship collision stagger and its Mariner reduction added.
- Naval battles — Custom-battle ship parameter sites marked dead; hull size factor folded into the simulated-hit base.
- Naval battles — First version from IL.
- Naval campaign — First version from IL.
- Party and map — Raw skill reads added (surgery chance, track detection, track color and title, villager extortion wait).
- Party and map — First version from IL.
- Settlements — Bribe to enter a keep added (raw Roguery skill).
- Settlements — First version from IL.
- Sieges — How the defenders' effective siege party is chosen (raw Engineering skill).
- Sieges — First version from IL.
- Gossip rumors — Rewritten as deep dive; facts unchanged.
- Gossip rumors — Moved into the site; content unchanged.
- Prices and profit markers — First version from IL.
- Trade rumors — First version from IL.