Weapon survey
Stat distributions of every obtainable prebuilt weapon, ammo stack, shield and horse in game v1.5.7, grouped by usage: what values each usage covers, how the crafting formula produces them, and where the values split into bands such as short, medium and long reach. This is a survey, not a rating: it ranks nothing, scores nothing and divides nothing by weight.
The full item × usage table is research/weapons/usages.csv, written by scripts/weapons/survey.py from the formulas in src/bannerlord/weapons/ and src/bannerlord/crafting/. It is not committed; the script regenerates it from the XML snapshot.
Sources and scope
Items. Item XML of SandBoxCore (items/*.xml), StoryMode (story_mode_items.xml) and NavalDLC (items.xml, naval_weapons.xml), read in that module order. A later definition of the same id replaces the earlier one; a later <Item> without Type patches the attributes and child elements it carries. Item types are the runtime types from the in-game thumbnail export; a sling is Type="Thrown" in XML and Sling at runtime.
Crafted items. Every obtainable melee and thrown weapon except the throwing stone is a <CraftedItem>: a template, one piece per slot and a scale per piece. The game builds it with the player's crafting code, so its stats follow Weapon stats and its tier Value and price. Three things come from crafting XML outside those formulas:
- Usage flags: the usage's
WeaponFlags, plus every piece's additional weapon flags (CanDismount,CanHook,CanKnockDown,BonusAgainstShield). - Item flags (
Civilian,Stealth): the blade's additional item flags. - Usage features (
swing,thrust,couch,bracing,shield, …): the usage'sitem_usage_features, minus every piece'sexcluded_item_usage_features.
Other items. Bows, crossbows, slings, ammo, shields, horses and the throwing stone are plain <Item>s: their stats are the item XML attributes. Handling is the thrust_speed attribute (WeaponComponentData.Deserialize). Their tier is DefaultItemValueModel.CalculateTierNonCraftedWeapon or CalculateHorseTier (IL), or the item's tier_override.
Obtainable. An item counts when it is sold in shops (merchandise) or carried in a battle equipment set of a campaign character, so it can drop as loot. Excluded:
- multiplayer items;
- tournament items (file
tournament_*.xmlor idtournament_*); - loot-only items whose every carrier is a
tournament_template_*character. Those characters fight in tournaments, not field battles, so their gear is very likely not lootable; the rule is a heuristic, not a traced game rule.
Stats are taken with NavalDLC active. Counts are given with and without NavalDLC.
- Item definitions read: 590 (weapons, ammo, shields, horses; NavalDLC active).
- Obtainable with NavalDLC: 471.
- Table rows (item × usage, all items): 714.
- Items whose stats differ without NavalDLC: 1 (
northern_round_shield).
| Availability | Surveyed | Items, NavalDLC | Items, base |
|---|---|---|---|
shop |
yes | 434 | 369 |
loot |
yes | 37 | 32 |
not_in_scope |
no | 0 | 98 |
tournament |
no | 33 | 33 |
tournament_template_loot |
no | 11 | 5 |
no_source |
no | 72 | 50 |
training |
no | 3 | 3 |
Usage classes. Each usage (WeaponComponentData) of an item joins the class of its weapon class. Two-handed polearm usages split by feature into couched lance (couch), braced polearm (bracing), pike (pike) and plain two-handed polearm. Two-handed axe and two-handed mace share a class. An item with several usages appears in each of its classes, once per class: a bastard sword is in one-handed sword and two-handed sword. Alternative usages (DaggerAlternative, OneHandedBastardSwordAlternative) are merged into the main usage and have no row of their own. The wooden_* training weapons are excluded: they have the training availability and cannot be obtained. Melee usages of thrown items (a throwing axe swung in melee) are excluded.
| Usage class | Items, NavalDLC | Items, base | Loot-only (NavalDLC) | Crafted (NavalDLC) |
|---|---|---|---|---|
| One-handed sword | 99 | 83 | 25 | 99 |
| One-handed axe | 40 | 25 | 0 | 40 |
| Mace | 26 | 26 | 0 | 26 |
| Dagger | 8 | 6 | 0 | 8 |
| Two-handed sword | 18 | 18 | 0 | 18 |
| Two-handed axe and mace | 27 | 17 | 1 | 27 |
| One-handed polearm | 58 | 48 | 1 | 58 |
| Two-handed polearm | 64 | 54 | 1 | 64 |
| Couched lance | 11 | 11 | 0 | 11 |
| Braced polearm | 24 | 20 | 0 | 24 |
| Pike | 5 | 5 | 0 | 5 |
| Thrown javelin | 14 | 13 | 0 | 14 |
| Thrown axe | 11 | 5 | 0 | 11 |
| Thrown knife | 5 | 5 | 0 | 5 |
| Thrown stone | 1 | 1 | 1 | 0 |
| Bow | 19 | 19 | 0 | 0 |
| Crossbow | 9 | 9 | 0 | 0 |
| Sling | 3 | 3 | 0 | 0 |
| Arrows | 13 | 11 | 1 | 0 |
| Bolts | 5 | 5 | 0 | 0 |
| Sling stones | 3 | 3 | 0 | 0 |
| Shield | 84 | 75 | 0 | 0 |
| Horse | 35 | 35 | 8 | 0 |
The single throwing stone has no section.
Reading the sections. Distributions are over the items of the class obtainable with NavalDLC. Quartiles interpolate linearly between ranked values. Swing speed and damage count only on usages that can swing (feature swing or axe); thrust speed and damage only on usages that can thrust (feature thrust or pike). Crafting stores both attacks' numbers on every usage, including attacks the usage cannot make.
Bands. Bands are set within one class and one stat. Natural breaks are the optimal split into three classes (Jenks, least squared deviation from the class means); they are kept only when they explain most of the variance and no band is a lone outlier. Otherwise the bands are rank tertiles. Cuts fall only between distinct values, so tied items share a band. GVF is the goodness of variance fit of the natural-breaks split, shown for both methods.
- Natural breaks kept when: goodness of variance fit at least 0.92, every band at least 2 items and 10% of the items.
- No bands when: fewer than 9 values or fewer than 3 distinct values.
How crafting sets each stat
Every crafted usage of an item shares its pieces and geometry. Usages differ only by weapon class and usage flags, which pick the formula constants.
- Reach (
weapon_length): the piece lengths and offsets stacked along the template's build order, each scaled by its piece scale (Geometry, Scale). Identical on every usage of an item. - Weight: the sum of the scaled piece weights; guard and pommel weight grows with the cube of their scale.
- Grip profile: the usage flags
MeleeWeapon,NotUsableWithOneHandandWideGripselect one of four constant sets (Grip profile). Each section lists the profiles its usages use. - Handling: a power law of the inertia about the grip, with the grip's two handling constants (Handling).
- Swing speed: a three-stage simulated swing whose load is the inertia about the shoulder and whose drag grows with reach (Speed).
- Thrust speed: a three-stage simulated thrust whose load is weight plus a share of the inertia about the grip.
- Swing damage: the best strike along the blade, an energy transfer from weight, inertia, centre of mass, reach and raw swing speed, times the blade's swing damage factor; the type is the blade's swing type (Damage).
- Thrust damage: weight plus a fixed arm mass, times raw thrust speed squared, times the blade's thrust damage factor; the type is the blade's thrust type.
- Thrown usages: missile damage, missile speed, accuracy and stack follow the class constants below (Damage, Per-usage stats).
| Class | Accuracy | Missile speed ÷ raw thrust speed | Damage multiplier |
|---|---|---|---|
ThrowingAxe |
93 | 3.2 | 2 |
ThrowingKnife |
95 | 3.9 | 3.3 |
Javelin |
92 | 3.6 | 9 |
One-handed sword
One-handed swords and the one-handed usage of bastard swords (One-handed sword template). Both usages lack NotUsableWithOneHand and WideGrip, so they use the one-handed grip. A blade that excludes thrust leaves the usage without a thrust attack.
- Items: 99 with NavalDLC, 83 without.
- Usages:
OneHandedSword86,OneHandedBastardSword13. - Stats from: crafted 99.
| Stat | n | Min | Q1 | Median | Q3 | Max |
|---|---|---|---|---|---|---|
Reach (weapon_length, cm) |
99 | 66 | 89 | 99 | 109 | 127 |
| Handling | 99 | 73 | 86 | 91 | 97 | 111 |
| Swing speed | 99 | 65 | 84 | 90 | 98 | 115 |
| Swing damage | 99 | 35 | 63.5 | 72 | 78 | 105 |
| Thrust speed | 94 | 85 | 89.25 | 91 | 93 | 100 |
| Thrust damage | 94 | 22 | 35 | 41 | 45 | 64 |
| Weight (kg) | 99 | 0.76 | 1.34 | 1.49 | 1.69 | 2.3 |
- Swing damage type: Cut 99.
- Thrust / missile damage type: Pierce 94.
- Grip profile:
OneHanded99. - Flags: shield-compatible 99, civilian 64, stealth 38, bonus vs shield 4.
- Culture: aserai 15, none 15, battania 12, khuzait 12, vlandia 12, empire 11, nord 11, sturgia 11.
- Tier: T1 1, T2 8, T3 15, T4 26, T5 27, T6 22.
Bands within this usage class (cell: band, range, items):
| Stat | Method | GVF | Low | Middle | High |
|---|---|---|---|---|---|
Reach (weapon_length, cm) |
tertiles | 0.847 | short 66–94 (34) | medium 95–105 (34) | long 107–127 (31) |
| Handling | tertiles | 0.839 | low 73–87 (38) | medium 88–95 (29) | high 96–111 (32) |
| Swing speed | tertiles | 0.830 | slow 65–86 (38) | medium 87–93 (29) | fast 94–115 (32) |
| Swing damage | tertiles | 0.792 | light 35–66 (33) | medium 68–76 (37) | heavy 77–105 (29) |
| Thrust speed | tertiles | 0.808 | slow 85–90 (46) | medium 91–92 (21) | fast 93–100 (27) |
| Thrust damage | tertiles | 0.815 | light 22–36 (32) | medium 37–42 (32) | heavy 43–64 (30) |
| Weight (kg) | tertiles | 0.792 | light 0.76–1.38 (33) | medium 1.39–1.55 (33) | heavy 1.6–2.3 (33) |
One-handed axe
One-handed axes and the one-handed usage of bastard axes. The usage feature is axe, a swing-only attack, so no thrust stats count. The usage carries BonusAgainstShield (One-handed axe template).
- Items: 40 with NavalDLC, 25 without.
- Usages:
OneHandedAxe38,OneHandedBastardAxe2. - Stats from: crafted 40.
| Stat | n | Min | Q1 | Median | Q3 | Max |
|---|---|---|---|---|---|---|
Reach (weapon_length, cm) |
40 | 44 | 60.75 | 65.5 | 72.25 | 93 |
| Handling | 40 | 71 | 87 | 92 | 96 | 106 |
| Swing speed | 40 | 70 | 91 | 96 | 99.25 | 112 |
| Swing damage | 40 | 33 | 57.25 | 64.5 | 72 | 83 |
| Weight (kg) | 40 | 0.65 | 1.038 | 1.09 | 1.195 | 1.57 |
- Swing damage type: Cut 40.
- Grip profile:
OneHanded40. - Flags: bonus vs shield 40, shield-compatible 40, civilian 6, stealth 4.
- Culture: nord 13, none 9, aserai 5, sturgia 5, battania 4, empire 2, vlandia 2.
- Tier: T0 1, T1 4, T2 13, T3 14, T4 5, T5 2, T6 1.
Bands within this usage class (cell: band, range, items):
| Stat | Method | GVF | Low | Middle | High |
|---|---|---|---|---|---|
Reach (weapon_length, cm) |
tertiles | 0.830 | short 44–62 (16) | medium 64–69 (11) | long 70–93 (13) |
| Handling | tertiles | 0.838 | low 71–90 (15) | medium 92–95 (13) | high 96–106 (12) |
| Swing speed | tertiles | 0.771 | slow 70–93 (17) | medium 94–98 (12) | fast 99–112 (11) |
| Swing damage | tertiles | 0.895 | light 33–59 (14) | medium 60–71 (13) | heavy 72–83 (13) |
| Weight (kg) | tertiles | 0.756 | light 0.65–1.05 (16) | medium 1.08–1.15 (12) | heavy 1.17–1.57 (12) |
Mace
The mace usage has both swing and thrust, but most heads exclude thrust, so thrust stats count on few maces. Damage types are the head's (Mace template).
- Items: 26 with NavalDLC, 26 without.
- Usages:
Mace26. - Stats from: crafted 26.
| Stat | n | Min | Q1 | Median | Q3 | Max |
|---|---|---|---|---|---|---|
Reach (weapon_length, cm) |
26 | 33 | 55 | 66 | 71.75 | 77 |
| Handling | 26 | 82 | 89.75 | 94.5 | 100.5 | 108 |
| Swing speed | 26 | 80 | 85.5 | 89.5 | 99.25 | 106 |
| Swing damage | 26 | 18 | 40 | 55.5 | 63 | 71 |
| Thrust speed | 6 | 85 | 86 | 90.5 | 92.75 | 94 |
| Thrust damage | 6 | 12 | 15 | 15 | 23.25 | 26 |
| Weight (kg) | 26 | 1.14 | 1.527 | 1.88 | 2.127 | 2.35 |
- Swing damage type: Blunt 23, Pierce 3.
- Thrust / missile damage type: Pierce 6.
- Grip profile:
OneHanded26. - Flags: shield-compatible 26, civilian 2, stealth 2, can knock down 1.
- Culture: aserai 5, empire 5, khuzait 5, none 5, battania 3, vlandia 3.
- Tier: T0 2, T1 4, T2 3, T3 5, T4 6, T5 6.
Bands within this usage class (cell: band, range, items):
| Stat | Method | GVF | Low | Middle | High |
|---|---|---|---|---|---|
Reach (weapon_length, cm) |
tertiles | 0.880 | short 33–56 (9) | medium 57–69 (9) | long 71–77 (8) |
| Handling | tertiles | 0.856 | low 82–92 (9) | medium 93–99 (10) | high 101–108 (7) |
| Swing speed | natural breaks | 0.932 | slow 80–85 (7) | medium 87–93 (11) | fast 97–106 (8) |
| Swing damage | tertiles | 0.890 | light 18–44 (9) | medium 52–61 (9) | heavy 63–71 (8) |
| Thrust speed | too few values | ||||
| Thrust damage | too few values | ||||
| Weight (kg) | natural breaks | 0.932 | light 1.14–1.48 (7) | medium 1.67–1.92 (9) | heavy 2.05–2.35 (10) |
Dagger
Daggers and the melee usage of throwing knives. Daggers also carry DaggerAlternative, a backwards grip with no attack feature and the same stats; the Dagger usage stands for the item (Dagger template).
- Items: 8 with NavalDLC, 6 without.
- Usages:
Dagger8. - Stats from: crafted 8.
| Stat | n | Min | Q1 | Median | Q3 | Max |
|---|---|---|---|---|---|---|
Reach (weapon_length, cm) |
8 | 43 | 50 | 52 | 54.75 | 58 |
| Handling | 8 | 108 | 114.75 | 115 | 116.25 | 118 |
| Swing speed | 8 | 116 | 118.75 | 120.5 | 123.5 | 127 |
| Swing damage | 8 | 10 | 16.5 | 24 | 33.25 | 41 |
| Thrust speed | 8 | 98 | 98 | 99.5 | 101.5 | 103 |
| Thrust damage | 8 | 28 | 34 | 51 | 54.5 | 63 |
| Weight (kg) | 8 | 0.44 | 0.598 | 0.72 | 0.877 | 0.9 |
- Swing damage type: Cut 8.
- Thrust / missile damage type: Pierce 8.
- Grip profile:
OneHanded8. - Flags: civilian 8, shield-compatible 8, stealth 8.
- Culture: battania 3, empire 3, sturgia 2.
- Tier: T1 2, T2 3, T3 2, T4 1.
Bands within this usage class (cell: band, range, items):
| Stat | Method | GVF | Low | Middle | High |
|---|---|---|---|---|---|
Reach (weapon_length, cm) |
too few values | ||||
| Handling | too few values | ||||
| Swing speed | too few values | ||||
| Swing damage | too few values | ||||
| Thrust speed | too few values | ||||
| Thrust damage | too few values | ||||
| Weight (kg) | too few values |
Two-handed sword
Two-handed swords and the two-handed usage of bastard swords. NotUsableWithOneHand selects the two-handed grip: heavier swing and thrust loads, stronger later stages (Two-handed sword template).
- Items: 18 with NavalDLC, 18 without.
- Usages:
TwoHandedSword18. - Stats from: crafted 18.
| Stat | n | Min | Q1 | Median | Q3 | Max |
|---|---|---|---|---|---|---|
Reach (weapon_length, cm) |
18 | 89 | 98 | 109 | 111.75 | 126 |
| Handling | 18 | 82 | 86.5 | 89.5 | 91 | 97 |
| Swing speed | 18 | 85 | 94.75 | 99 | 101.75 | 112 |
| Swing damage | 18 | 68 | 96.5 | 106 | 118 | 140 |
| Thrust speed | 15 | 93 | 94 | 96 | 97 | 100 |
| Thrust damage | 15 | 39 | 44.5 | 48 | 50.5 | 57 |
| Weight (kg) | 18 | 1.19 | 1.52 | 1.67 | 1.905 | 2.28 |
- Swing damage type: Cut 18.
- Thrust / missile damage type: Pierce 15.
- Grip profile:
TwoHanded18. - Flags: civilian 9, stealth 9, bonus vs shield 2.
- Culture: battania 6, vlandia 6, aserai 2, none 2, khuzait 1, sturgia 1.
- Tier: T4 2, T6 16.
Bands within this usage class (cell: band, range, items):
| Stat | Method | GVF | Low | Middle | High |
|---|---|---|---|---|---|
Reach (weapon_length, cm) |
tertiles | 0.906 | short 89–98 (7) | medium 105–111 (6) | long 112–126 (5) |
| Handling | tertiles | 0.908 | low 82–88 (7) | medium 89–90 (5) | high 91–97 (6) |
| Swing speed | tertiles | 0.836 | slow 85–97 (7) | medium 98–100 (5) | fast 101–112 (6) |
| Swing damage | tertiles | 0.842 | light 68–98 (6) | medium 102–112 (6) | heavy 115–140 (6) |
| Thrust speed | tertiles | 0.914 | slow 93–94 (6) | medium 95–96 (4) | fast 97–100 (5) |
| Thrust damage | tertiles | 0.918 | light 39–45 (5) | medium 48–49 (6) | heavy 52–57 (4) |
| Weight (kg) | tertiles | 0.874 | light 1.19–1.52 (6) | medium 1.54–1.85 (6) | heavy 1.86–2.28 (6) |
Two-handed axe and mace
Two-handed axes, two-handed maces and the two-handed usage of bastard axes. Both usages are swing-only (feature axe) and use the two-handed grip; neither usage sets WideGrip. The axe usage carries BonusAgainstShield; maces deal the head's blunt damage (Two-handed axe, Two-handed mace templates).
- Items: 27 with NavalDLC, 17 without.
- Usages:
TwoHandedAxe23,TwoHandedMace4. - Stats from: crafted 27.
| Stat | n | Min | Q1 | Median | Q3 | Max |
|---|---|---|---|---|---|---|
Reach (weapon_length, cm) |
27 | 78 | 101 | 112 | 127 | 139 |
| Handling | 27 | 60 | 70.5 | 76 | 80 | 88 |
| Swing speed | 27 | 65 | 78 | 84 | 89 | 103 |
| Swing damage | 27 | 39 | 84 | 113 | 127 | 141 |
| Weight (kg) | 27 | 0.56 | 1.28 | 1.49 | 1.7 | 2.53 |
- Swing damage type: Cut 22, Blunt 5.
- Grip profile:
TwoHanded27. - Flags: bonus vs shield 23, can knock down 4, civilian 2, stealth 1.
- Culture: nord 9, sturgia 6, aserai 5, none 3, battania 2, vlandia 2.
- Tier: T1 1, T2 2, T3 1, T4 3, T5 8, T6 12.
Bands within this usage class (cell: band, range, items):
| Stat | Method | GVF | Low | Middle | High |
|---|---|---|---|---|---|
Reach (weapon_length, cm) |
tertiles | 0.865 | short 78–102 (9) | medium 103–119 (9) | long 120–139 (9) |
| Handling | tertiles | 0.878 | low 60–71 (9) | medium 74–78 (9) | high 79–88 (9) |
| Swing speed | tertiles | 0.899 | slow 65–78 (9) | medium 83–87 (9) | fast 88–103 (9) |
| Swing damage | tertiles | 0.886 | light 39–87 (9) | medium 92–123 (9) | heavy 125–141 (9) |
| Weight (kg) | tertiles | 0.799 | light 0.56–1.32 (9) | medium 1.35–1.57 (9) | heavy 1.67–2.53 (9) |
One-handed polearm
The one-handed usage of spears and lances. Both set WideGrip without NotUsableWithOneHand: the one-handed wide grip. The usage features hold thrust only, so swing stats do not count (Two-handed polearm template).
- Items: 58 with NavalDLC, 48 without.
- Usages:
OneHandedPolearm58. - Stats from: crafted 58.
| Stat | n | Min | Q1 | Median | Q3 | Max |
|---|---|---|---|---|---|---|
Reach (weapon_length, cm) |
58 | 122 | 165.25 | 179 | 203.5 | 263 |
| Handling | 58 | 44 | 58 | 64 | 68.5 | 83 |
| Thrust speed | 58 | 74 | 81.25 | 83 | 85 | 98 |
| Thrust damage | 58 | 13 | 28 | 34 | 37 | 44 |
| Weight (kg) | 58 | 0.67 | 1.772 | 1.905 | 2.055 | 2.46 |
- Thrust / missile damage type: Pierce 58.
- Grip profile:
OneHandedWideGrip58. - Flags: shield-compatible 58, can dismount 9, can hook 3, bonus vs shield 2, civilian 2.
- Culture: khuzait 10, nord 10, empire 8, vlandia 8, aserai 7, sturgia 6, battania 5, none 4.
- Tier: T0 3, T1 9, T2 12, T3 15, T4 8, T5 3, T6 8.
Bands within this usage class (cell: band, range, items):
| Stat | Method | GVF | Low | Middle | High |
|---|---|---|---|---|---|
Reach (weapon_length, cm) |
tertiles | 0.814 | short 122–171 (21) | medium 173–198 (18) | long 199–263 (19) |
| Handling | tertiles | 0.880 | low 44–62 (21) | medium 63–65 (19) | high 66–83 (18) |
| Thrust speed | tertiles | 0.788 | slow 74–82 (23) | medium 83–85 (23) | fast 87–98 (12) |
| Thrust damage | tertiles | 0.817 | light 13–29 (20) | medium 30–36 (21) | heavy 37–44 (17) |
| Weight (kg) | tertiles | 0.776 | light 0.67–1.82 (20) | medium 1.83–2 (19) | heavy 2.01–2.46 (19) |
Two-handed polearm
The plain two-handed usage of polearms: two-handed wide grip. The usage has swing and thrust; most spear blades exclude swing, so few items keep a swing attack. Guards with CanDismount or CanHook add those flags to every usage of the item.
- Items: 64 with NavalDLC, 54 without.
- Usages:
TwoHandedPolearm64. - Stats from: crafted 64.
| Stat | n | Min | Q1 | Median | Q3 | Max |
|---|---|---|---|---|---|---|
Reach (weapon_length, cm) |
64 | 97 | 164.5 | 179.5 | 205.25 | 263 |
| Handling | 64 | 41 | 53.75 | 61 | 66 | 83 |
| Swing speed | 12 | 59 | 68.25 | 75.5 | 78.5 | 86 |
| Swing damage | 12 | 59 | 115.5 | 148.5 | 169.25 | 184 |
| Thrust speed | 61 | 83 | 89 | 91 | 93 | 105 |
| Thrust damage | 61 | 16 | 33 | 40 | 44 | 53 |
| Weight (kg) | 64 | 0.67 | 1.77 | 1.905 | 2.06 | 2.7 |
- Swing damage type: Cut 11, Pierce 1.
- Thrust / missile damage type: Pierce 61.
- Grip profile:
TwoHandedWideGrip64. - Flags: shield-compatible 61, can dismount 9, can hook 6, civilian 3, bonus vs shield 2.
- Culture: empire 10, khuzait 10, nord 10, vlandia 9, aserai 7, sturgia 7, battania 6, none 5.
- Tier: T0 3, T1 10, T2 12, T3 16, T4 9, T5 4, T6 10.
Bands within this usage class (cell: band, range, items):
| Stat | Method | GVF | Low | Middle | High |
|---|---|---|---|---|---|
Reach (weapon_length, cm) |
tertiles | 0.807 | short 97–171 (23) | medium 173–199 (20) | long 200–263 (21) |
| Handling | tertiles | 0.878 | low 41–57 (22) | medium 58–62 (21) | high 63–83 (21) |
| Swing speed | natural breaks | 0.945 | slow 59–63 (3) | medium 70–77 (6) | fast 83–86 (3) |
| Swing damage | tertiles | 0.892 | light 59–119 (4) | medium 123–161 (4) | heavy 165–184 (4) |
| Thrust speed | tertiles | 0.791 | slow 83–90 (21) | medium 91–93 (25) | fast 94–105 (15) |
| Thrust damage | tertiles | 0.825 | light 16–36 (21) | medium 37–42 (20) | heavy 43–53 (20) |
| Weight (kg) | tertiles | 0.769 | light 0.67–1.82 (22) | medium 1.83–2.01 (21) | heavy 2.02–2.7 (21) |
Couched lance
The couchable usage of lances. Its flags lack NotUsableWithOneHand, so it uses the one-handed wide grip rather than the two-handed one (Quirks), and its stats differ from the item's other polearm usages. Its only features are polearm and couch: no swing or thrust attack. The stored thrust speed and damage are shown separately; whether the couched hit reads them is not traced.
- Items: 11 with NavalDLC, 11 without.
- Usages:
TwoHandedPolearm_Couchable11. - Stats from: crafted 11.
| Stat | n | Min | Q1 | Median | Q3 | Max |
|---|---|---|---|---|---|---|
Reach (weapon_length, cm) |
11 | 170 | 181.5 | 197 | 199.5 | 223 |
| Handling | 11 | 50 | 61 | 63 | 64 | 71 |
| Weight (kg) | 11 | 1.85 | 1.905 | 1.94 | 2.14 | 2.46 |
Thrust speed (stored; no thrust feature) |
11 | 76 | 81.5 | 83 | 83 | 85 |
Thrust damage (stored; no thrust feature) |
11 | 26 | 28.5 | 36 | 38 | 40 |
- Grip profile:
OneHandedWideGrip11. - Flags: couchable 11, can dismount 1.
- Culture: khuzait 3, vlandia 3, sturgia 2, aserai 1, battania 1, empire 1.
- Tier: T1 1, T2 3, T3 4, T4 3.
Bands within this usage class (cell: band, range, items):
| Stat | Method | GVF | Low | Middle | High |
|---|---|---|---|---|---|
Reach (weapon_length, cm) |
tertiles | 0.899 | short 170–184 (4) | medium 193–199 (4) | long 200–223 (3) |
| Handling | tertiles | 0.875 | low 50–62 (4) | medium 63–64 (5) | high 69–71 (2) |
| Weight (kg) | tertiles | 0.955 | light 1.85–1.91 (5) | medium 1.94–2.12 (3) | heavy 2.16–2.46 (3) |
Thrust speed (stored; no thrust feature) |
tertiles | 0.872 | slow 76–82 (5) | medium 83 (4) | fast 85 (2) |
Thrust damage (stored; no thrust feature) |
natural breaks | 0.962 | light 26–29 (4) | medium 34–37 (4) | heavy 39–40 (3) |
Braced polearm
The bracing usage: two-handed wide grip, features polearm and bracing only. Stored thrust speed and damage are shown separately, as for the couched lance.
- Items: 24 with NavalDLC, 20 without.
- Usages:
TwoHandedPolearm_Bracing24. - Stats from: crafted 24.
| Stat | n | Min | Q1 | Median | Q3 | Max |
|---|---|---|---|---|---|---|
Reach (weapon_length, cm) |
24 | 168 | 199 | 219.5 | 233.25 | 301 |
| Handling | 24 | 41 | 47.75 | 49 | 52.25 | 61 |
| Weight (kg) | 24 | 1.62 | 1.917 | 2.05 | 2.135 | 2.53 |
Thrust speed (stored; no thrust feature) |
24 | 83 | 86 | 87.5 | 89.25 | 93 |
Thrust damage (stored; no thrust feature) |
24 | 26 | 33 | 39 | 41.25 | 50 |
- Grip profile:
TwoHandedWideGrip24. - Flags: braceable 24, can dismount 4, can hook 1.
- Culture: none 6, empire 4, nord 4, vlandia 4, battania 2, khuzait 2, sturgia 2.
- Tier: T1 2, T2 8, T3 6, T4 5, T5 2, T6 1.
Bands within this usage class (cell: band, range, items):
| Stat | Method | GVF | Low | Middle | High |
|---|---|---|---|---|---|
Reach (weapon_length, cm) |
tertiles | 0.817 | short 168–205 (8) | medium 208–226 (8) | long 229–301 (8) |
| Handling | tertiles | 0.808 | low 41–48 (10) | medium 49–51 (7) | high 52–61 (7) |
| Weight (kg) | tertiles | 0.883 | light 1.62–2 (8) | medium 2.02–2.1 (9) | heavy 2.12–2.53 (7) |
Thrust speed (stored; no thrust feature) |
tertiles | 0.850 | slow 83–87 (12) | medium 88 (4) | fast 89–93 (8) |
Thrust damage (stored; no thrust feature) |
tertiles | 0.875 | light 26–35 (9) | medium 36–41 (9) | heavy 42–50 (6) |
Pike
The pike usage of the Pike template: two-handed wide grip, feature pike (counted as a thrust attack).
- Items: 5 with NavalDLC, 5 without.
- Usages:
TwoHandedPolearm_Pike5. - Stats from: crafted 5.
| Stat | n | Min | Q1 | Median | Q3 | Max |
|---|---|---|---|---|---|---|
Reach (weapon_length, cm) |
5 | 172 | 194 | 222 | 240 | 301 |
| Handling | 5 | 43 | 48 | 49 | 49 | 55 |
| Thrust speed | 5 | 83 | 86 | 87 | 87 | 92 |
| Thrust damage | 5 | 26 | 35 | 41 | 41 | 42 |
| Weight (kg) | 5 | 1.62 | 2.09 | 2.18 | 2.21 | 2.53 |
- Thrust / missile damage type: Pierce 5.
- Grip profile:
TwoHandedWideGrip5. - Flags: none.
- Culture: none 4, vlandia 1.
- Tier: T1 1, T2 1, T3 1, T4 2.
Bands within this usage class (cell: band, range, items):
| Stat | Method | GVF | Low | Middle | High |
|---|---|---|---|---|---|
Reach (weapon_length, cm) |
too few values | ||||
| Handling | too few values | ||||
| Thrust speed | too few values | ||||
| Thrust damage | too few values | ||||
| Weight (kg) | too few values |
Thrown javelin
Javelins and the thrown usage of throwable polearms. Thrown usages lack MeleeWeapon, so they use the one-handed grip. Damage is the thrown magnitude (weight, no arm mass, times raw thrust speed squared) times the blade's thrust factor and the class multiplier; missile speed is raw thrust speed times the class factor; accuracy is a class constant. Stack is the blade's stack_amount on the first usage; a polearm's thrown usage is not first and gets a stack of one.
- Items: 14 with NavalDLC, 13 without.
- Usages:
Javelin11,TwoHandedPolearm_Thrown3. - Stats from: crafted 14.
| Stat | n | Min | Q1 | Median | Q3 | Max |
|---|---|---|---|---|---|---|
Damage (thrust_damage) |
14 | 56 | 74.75 | 96 | 112.25 | 142 |
| Missile speed | 14 | 27 | 28 | 28 | 29 | 30 |
| Accuracy | 14 | 92 | 92 | 92 | 92 | 92 |
| Stack | 14 | 1 | 4 | 5 | 5 | 5 |
Reach (weapon_length, cm) |
14 | 64 | 82.25 | 86 | 108 | 158 |
| Handling | 14 | 66 | 87 | 91.5 | 95.75 | 104 |
| Weight (kg) | 14 | 0.67 | 0.953 | 1.155 | 1.32 | 1.57 |
- Thrust / missile damage type: Pierce 14.
- Grip profile:
OneHanded14. - Flags: bonus vs shield 1.
- Culture: khuzait 4, sturgia 3, vlandia 2, aserai 1, battania 1, empire 1, none 1, nord 1.
- Tier: T1 2, T2 2, T3 4, T4 4, T6 2.
Bands within this usage class (cell: band, range, items):
| Stat | Method | GVF | Low | Middle | High |
|---|---|---|---|---|---|
Damage (thrust_damage) |
tertiles | 0.899 | light 56–89 (5) | medium 94–110 (5) | heavy 113–142 (4) |
| Missile speed | tertiles | 0.893 | slow 27–28 (9) | medium 29 (3) | fast 30 (2) |
| Accuracy | too few values | ||||
| Stack | natural breaks | 1.000 | small 1 (3) | medium 4 (3) | large 5 (8) |
Reach (weapon_length, cm) |
natural breaks | 0.928 | short 64–67 (3) | medium 82–113 (8) | long 139–158 (3) |
| Handling | tertiles | 0.919 | low 66–87 (5) | medium 88–95 (5) | high 96–104 (4) |
| Weight (kg) | tertiles | 0.897 | light 0.67–1.08 (5) | medium 1.11–1.23 (5) | heavy 1.35–1.57 (4) |
Thrown axe
Throwing axes. Damage uses the swing magnitude and the blade's swing factor, times the class multiplier, and lands in thrust_damage. Missile speed and accuracy as for javelins, with the axe constants.
- Items: 11 with NavalDLC, 5 without.
- Usages:
ThrowingAxe11. - Stats from: crafted 11.
| Stat | n | Min | Q1 | Median | Q3 | Max |
|---|---|---|---|---|---|---|
Damage (thrust_damage) |
11 | 64 | 70.5 | 75 | 86.5 | 102 |
| Missile speed | 11 | 26 | 26 | 26 | 27 | 27 |
| Accuracy | 11 | 93 | 93 | 93 | 93 | 93 |
| Stack | 11 | 3 | 3 | 3 | 3 | 5 |
Reach (weapon_length, cm) |
11 | 32 | 37 | 40 | 43 | 43 |
| Handling | 11 | 105 | 107.5 | 108 | 109 | 111 |
| Weight (kg) | 11 | 0.68 | 0.7 | 0.79 | 0.84 | 1.1 |
- Thrust / missile damage type: Invalid 11.
- Grip profile:
OneHanded11. - Flags: bonus vs shield 11.
- Culture: nord 6, battania 2, aserai 1, sturgia 1, vlandia 1.
- Tier: T3 2, T4 7, T6 2.
Bands within this usage class (cell: band, range, items):
| Stat | Method | GVF | Low | Middle | High |
|---|---|---|---|---|---|
Damage (thrust_damage) |
natural breaks | 0.940 | light 64–71 (4) | medium 73–80 (4) | heavy 93–102 (3) |
| Missile speed | too few values | ||||
| Accuracy | too few values | ||||
| Stack | too few values | ||||
Reach (weapon_length, cm) |
natural breaks | 0.931 | short 32 (2) | medium 37–40 (4) | long 41–43 (5) |
| Handling | tertiles | 0.898 | low 105–108 (6) | medium 109 (3) | high 111 (2) |
| Weight (kg) | natural breaks | 0.957 | light 0.68–0.72 (5) | medium 0.79–0.85 (4) | heavy 1–1.1 (2) |
Thrown knife
Throwing knives: thrown magnitude, the blade's thrust factor and the knife constants.
- Items: 5 with NavalDLC, 5 without.
- Usages:
ThrowingKnife5. - Stats from: crafted 5.
| Stat | n | Min | Q1 | Median | Q3 | Max |
|---|---|---|---|---|---|---|
Damage (thrust_damage) |
5 | 17 | 21 | 22 | 39 | 43 |
| Missile speed | 5 | 33 | 33 | 33 | 33 | 33 |
| Accuracy | 5 | 95 | 95 | 95 | 95 | 95 |
| Stack | 5 | 3 | 3 | 3 | 3 | 3 |
Reach (weapon_length, cm) |
5 | 35 | 36 | 39 | 42 | 43 |
| Handling | 5 | 117 | 117 | 117 | 117 | 119 |
| Weight (kg) | 5 | 0.56 | 0.6 | 0.6 | 0.67 | 0.68 |
- Thrust / missile damage type: Pierce 5.
- Grip profile:
OneHanded5. - Flags: civilian 5, stealth 5.
- Culture: battania 3, aserai 1, empire 1.
- Tier: T0 1, T1 2, T3 2.
Bands within this usage class (cell: band, range, items):
| Stat | Method | GVF | Low | Middle | High |
|---|---|---|---|---|---|
Damage (thrust_damage) |
too few values | ||||
| Missile speed | too few values | ||||
| Accuracy | too few values | ||||
| Stack | too few values | ||||
Reach (weapon_length, cm) |
too few values | ||||
| Handling | too few values | ||||
| Weight (kg) | too few values |
Bow
Not crafted: every stat is the item XML attribute. Damage is thrust_damage, draw speed speed_rating, handling thrust_speed; difficulty is the Bow skill requirement. long_bow and bow are the two usages.
- Items: 19 with NavalDLC, 19 without.
- Usages:
long_bow10,bow9. - Stats from: item XML 19.
| Stat | n | Min | Q1 | Median | Q3 | Max |
|---|---|---|---|---|---|---|
Damage (thrust_damage) |
19 | 40 | 49 | 54 | 66.5 | 95 |
| Missile speed | 19 | 64 | 70.5 | 76 | 79.5 | 90 |
| Accuracy | 19 | 80 | 89.5 | 94 | 94.5 | 100 |
Draw / reload speed (speed_rating) |
19 | 80 | 86.5 | 89 | 89.5 | 94 |
Handling (thrust_speed) |
19 | 45 | 67.5 | 78 | 81 | 115 |
Reach (weapon_length, cm) |
19 | 106 | 109 | 113 | 116 | 120 |
Skill requirement (difficulty) |
19 | 0 | 22.5 | 30 | 50 | 70 |
| Weight (kg) | 19 | 0.1 | 0.3 | 0.3 | 0.5 | 0.8 |
- Thrust / missile damage type: Pierce 19.
- Flags: stealth 5.
- Culture: battania 6, khuzait 4, aserai 3, none 3, vlandia 2, sturgia 1.
- Tier: T1 4, T2 2, T3 8, T4 2, T5 1, T6 2.
Bands within this usage class (cell: band, range, items):
| Stat | Method | GVF | Low | Middle | High |
|---|---|---|---|---|---|
Damage (thrust_damage) |
tertiles | 0.858 | light 40–51 (7) | medium 52–61 (6) | heavy 64–95 (6) |
| Missile speed | tertiles | 0.881 | slow 64–73 (7) | medium 74–78 (6) | fast 79–90 (6) |
| Accuracy | tertiles | 0.886 | low 80–91 (7) | medium 92–94 (7) | high 95–100 (5) |
Draw / reload speed (speed_rating) |
tertiles | 0.800 | slow 80–87 (7) | medium 88–89 (7) | fast 90–94 (5) |
Handling (thrust_speed) |
tertiles | 0.821 | low 45–70 (7) | medium 75–80 (7) | high 82–115 (5) |
Reach (weapon_length, cm) |
tertiles | 0.898 | short 106–110 (8) | medium 111–115 (5) | long 116–120 (6) |
Skill requirement (difficulty) |
tertiles | 0.897 | low 0–30 (11) | medium 50 (6) | high 70 (2) |
| Weight (kg) | tertiles | 0.908 | light 0.1–0.3 (10) | medium 0.4–0.5 (7) | heavy 0.8 (2) |
Crossbow
Not crafted; same attributes as bows, with speed_rating as reload speed and difficulty as the Crossbow skill requirement. crossbow_light and crossbow are the two usages.
- Items: 9 with NavalDLC, 9 without.
- Usages:
crossbow5,crossbow_light4. - Stats from: item XML 9.
| Stat | n | Min | Q1 | Median | Q3 | Max |
|---|---|---|---|---|---|---|
Damage (thrust_damage) |
9 | 57 | 70 | 82 | 89 | 100 |
| Missile speed | 9 | 55 | 65 | 70 | 87 | 97 |
| Accuracy | 9 | 75 | 85 | 90 | 98 | 100 |
Draw / reload speed (speed_rating) |
9 | 60 | 61 | 63 | 70 | 80 |
Handling (thrust_speed) |
9 | 75 | 78 | 80 | 85 | 95 |
Reach (weapon_length, cm) |
9 | 90 | 95 | 95 | 95 | 95 |
Skill requirement (difficulty) |
9 | 0 | 0 | 20 | 40 | 70 |
| Weight (kg) | 9 | 1 | 2 | 2.2 | 2.7 | 3 |
- Thrust / missile damage type: Pierce 9.
- Flags: can't reload on horseback 5, stealth 4.
- Culture: vlandia 5, empire 4.
- Tier: T2 2, T3 1, T4 2, T5 3, T6 1.
Bands within this usage class (cell: band, range, items):
| Stat | Method | GVF | Low | Middle | High |
|---|---|---|---|---|---|
Damage (thrust_damage) |
tertiles | 0.874 | light 57–70 (3) | medium 77–85 (3) | heavy 89–100 (3) |
| Missile speed | tertiles | 0.901 | slow 55–65 (4) | medium 70–80 (2) | fast 87–97 (3) |
| Accuracy | natural breaks | 0.942 | low 75–80 (2) | medium 85–90 (3) | high 96–100 (4) |
Draw / reload speed (speed_rating) |
tertiles | 0.925 | slow 60–61 (3) | medium 62–65 (3) | fast 70–80 (3) |
Handling (thrust_speed) |
natural breaks | 0.930 | low 75–78 (3) | medium 80–85 (4) | high 92–95 (2) |
Reach (weapon_length, cm) |
too few values | ||||
Skill requirement (difficulty) |
tertiles | 0.891 | low 0 (3) | medium 20 (3) | high 40–70 (3) |
| Weight (kg) | natural breaks | 0.980 | light 1 (2) | medium 2–2.2 (4) | heavy 2.7–3 (3) |
Sling
Not crafted; item XML attributes.
- Items: 3 with NavalDLC, 3 without.
- Usages:
sling3. - Stats from: item XML 3.
| Stat | n | Min | Q1 | Median | Q3 | Max |
|---|---|---|---|---|---|---|
Damage (thrust_damage) |
3 | 25 | 35 | 45 | 51 | 57 |
| Missile speed | 3 | 35 | 37.5 | 40 | 45 | 50 |
| Accuracy | 3 | 45 | 50 | 55 | 60 | 65 |
Draw / reload speed (speed_rating) |
3 | 100 | 102.5 | 105 | 112.5 | 120 |
Handling (thrust_speed) |
3 | 100 | 102.5 | 105 | 112.5 | 120 |
Reach (weapon_length, cm) |
3 | 20 | 20 | 20 | 20 | 20 |
Skill requirement (difficulty) |
3 | 0 | 0 | 0 | 0 | 0 |
| Weight (kg) | 3 | 0.1 | 0.1 | 0.1 | 0.1 | 0.1 |
- Thrust / missile damage type: Blunt 3.
- Flags: stealth 3.
- Culture: none 3.
- Tier: T0 2, T1 1.
Bands within this usage class (cell: band, range, items):
| Stat | Method | GVF | Low | Middle | High |
|---|---|---|---|---|---|
Damage (thrust_damage) |
too few values | ||||
| Missile speed | too few values | ||||
| Accuracy | too few values | ||||
Draw / reload speed (speed_rating) |
too few values | ||||
Handling (thrust_speed) |
too few values | ||||
Reach (weapon_length, cm) |
too few values | ||||
Skill requirement (difficulty) |
too few values | ||||
| Weight (kg) | too few values |
Arrows
Not crafted; item XML attributes. thrust_damage is the arrow's damage, stack_amount the stack. How the arrow's damage and missile_speed combine with the bow's is not traced here.
- Items: 13 with NavalDLC, 11 without.
- Usages:
arrow_right11,arrow_top2. - Stats from: item XML 13.
| Stat | n | Min | Q1 | Median | Q3 | Max |
|---|---|---|---|---|---|---|
Damage (thrust_damage) |
13 | 0 | 1 | 2 | 3 | 4 |
Stack (stack_amount) |
13 | 20 | 23 | 25 | 27 | 36 |
missile_speed |
13 | 5 | 10 | 10 | 10 | 10 |
Reach (weapon_length, cm) |
13 | 95 | 97 | 97 | 97 | 97 |
| Weight per missile (kg) | 13 | 0.036 | 0.043 | 0.048 | 0.05 | 0.06 |
- Thrust / missile damage type: Pierce 11, Blunt 1.
- Flags: stealth 1.
- Culture: none 10, khuzait 3.
- Tier: T1 2, T2 5, T3 3, T4 3.
Bands within this usage class (cell: band, range, items):
| Stat | Method | GVF | Low | Middle | High |
|---|---|---|---|---|---|
Damage (thrust_damage) |
tertiles | 0.893 | light 0–2 (9) | heavy 3–4 (4) | |
Stack (stack_amount) |
tertiles | 0.867 | small 20–24 (6) | medium 25–27 (4) | large 30–36 (3) |
missile_speed |
too few values | ||||
Reach (weapon_length, cm) |
too few values | ||||
| Weight per missile (kg) | tertiles | 0.906 | light 0.036–0.043 (6) | medium 0.048 (3) | heavy 0.05–0.06 (4) |
Bolts
Not crafted; item XML attributes, as for arrows.
- Items: 5 with NavalDLC, 5 without.
- Usages: `` 5.
- Stats from: item XML 5.
| Stat | n | Min | Q1 | Median | Q3 | Max |
|---|---|---|---|---|---|---|
Damage (thrust_damage) |
5 | 1 | 2 | 3 | 4 | 5 |
Stack (stack_amount) |
5 | 18 | 18 | 18 | 18 | 20 |
missile_speed |
5 | 10 | 10 | 10 | 10 | 10 |
Reach (weapon_length, cm) |
5 | 37 | 37 | 37 | 47 | 47 |
| Weight per missile (kg) | 5 | 0.04 | 0.04 | 0.05 | 0.06 | 0.08 |
- Thrust / missile damage type: Pierce 5.
- Flags: stealth 1.
- Culture: empire 2, vlandia 2, none 1.
- Tier: T1 1, T2 1, T3 1, T4 1, T5 1.
Bands within this usage class (cell: band, range, items):
| Stat | Method | GVF | Low | Middle | High |
|---|---|---|---|---|---|
Damage (thrust_damage) |
too few values | ||||
Stack (stack_amount) |
too few values | ||||
missile_speed |
too few values | ||||
Reach (weapon_length, cm) |
too few values | ||||
| Weight per missile (kg) | too few values |
Sling stones
Not crafted; item XML attributes, as for arrows.
- Items: 3 with NavalDLC, 3 without.
- Usages: `` 3.
- Stats from: item XML 3.
| Stat | n | Min | Q1 | Median | Q3 | Max |
|---|---|---|---|---|---|---|
Damage (thrust_damage) |
3 | 4 | 4.5 | 5 | 7 | 9 |
Stack (stack_amount) |
3 | 15 | 15.5 | 16 | 17 | 18 |
missile_speed |
3 | 10 | 10 | 10 | 10 | 10 |
Reach (weapon_length, cm) |
3 | 10 | 10 | 10 | 10 | 10 |
| Weight per missile (kg) | 3 | 0.04 | 0.07 | 0.1 | 0.115 | 0.13 |
- Thrust / missile damage type: Blunt 3.
- Flags: stealth 3.
- Culture: none 3.
- Tier: T1 1, T3 1, T4 1.
Bands within this usage class (cell: band, range, items):
| Stat | Method | GVF | Low | Middle | High |
|---|---|---|---|---|---|
Damage (thrust_damage) |
too few values | ||||
Stack (stack_amount) |
too few values | ||||
missile_speed |
too few values | ||||
Reach (weapon_length, cm) |
too few values | ||||
| Weight per missile (kg) | too few values |
Shields
Not crafted; item XML attributes. Hit points are hit_points, armor body_armor, size weapon_length and speed thrust_speed.
- Items: 84 with NavalDLC, 75 without.
- Usages:
shield64,hand_shield20. - Stats from: item XML 84.
| Stat | n | Min | Q1 | Median | Q3 | Max |
|---|---|---|---|---|---|---|
| Hit points | 84 | 160 | 277.5 | 355 | 462.5 | 750 |
| Armor | 84 | 0 | 1 | 1 | 5 | 17 |
Size (weapon_length, cm) |
84 | 60 | 70 | 78 | 106.25 | 435 |
Speed (thrust_speed) |
84 | 82 | 82 | 82 | 82 | 120 |
| Weight (kg) | 84 | 1.3 | 2.7 | 3.7 | 5.125 | 10 |
- Flags: none.
- Culture: sturgia 17, vlandia 14, aserai 13, nord 12, empire 11, khuzait 9, battania 7, neutral_culture 1.
- Tier: T1 5, T2 16, T3 31, T4 17, T5 11, T6 4.
Bands within this usage class (cell: band, range, items):
| Stat | Method | GVF | Low | Middle | High |
|---|---|---|---|---|---|
| Hit points | tertiles | 0.844 | low 160–300 (31) | medium 305–430 (29) | high 435–750 (24) |
| Armor | tertiles | 0.905 | low 0–1 (57) | high 2–17 (27) | |
Size (weapon_length, cm) |
tertiles | 0.934 | short 60–70 (41) | medium 78–90 (17) | long 95–435 (26) |
Speed (thrust_speed) |
tertiles | 0.995 | low 82 (73) | high 84–120 (11) | |
| Weight (kg) | tertiles | 0.843 | light 1.3–3 (28) | medium 3.1–4.6 (28) | heavy 4.7–10 (28) |
Horses
Not crafted; the horse component of the item XML. Base hit points come from the horse's monster definition in Native monsters.xml; the survey lists only the extra hit points. Weight is body mass, not carried weight.
- Items: 35 with NavalDLC, 35 without.
- Stats from: item XML 35.
| Stat | n | Min | Q1 | Median | Q3 | Max |
|---|---|---|---|---|---|---|
| Speed | 35 | 31 | 45.5 | 49 | 56.5 | 68 |
| Maneuver | 35 | 39 | 58.5 | 66 | 71 | 82 |
| Charge damage | 35 | 3 | 18 | 20 | 26 | 36 |
| Extra hit points | 35 | 0 | 12.5 | 30 | 50 | 120 |
Riding requirement (difficulty) |
35 | 0 | 15 | 35 | 62.5 | 100 |
Body weight (weight, kg) |
35 | 300 | 420 | 450 | 495 | 550 |
- Flags: civilian 35.
- Culture: none 8, aserai 7, battania 4, empire 4, khuzait 4, sturgia 4, vlandia 4.
- Tier: T0 5, T1 7, T2 4, T3 6, T4 3, T5 4, T6 6.
Bands within this usage class (cell: band, range, items):
| Stat | Method | GVF | Low | Middle | High |
|---|---|---|---|---|---|
| Speed | tertiles | 0.879 | slow 31–47 (13) | medium 48–54 (11) | fast 55–68 (11) |
| Maneuver | tertiles | 0.821 | low 39–60 (12) | medium 61–69 (13) | high 71–82 (10) |
| Charge damage | tertiles | 0.853 | light 3–20 (18) | medium 22–24 (7) | heavy 26–36 (10) |
| Extra hit points | tertiles | 0.823 | low 0–20 (14) | medium 25–40 (10) | high 45–120 (11) |
Riding requirement (difficulty) |
tertiles | 0.896 | low 0–20 (13) | medium 30–60 (13) | high 65–100 (9) |
Body weight (weight, kg) |
tertiles | 0.859 | light 300–430 (15) | medium 440–485 (9) | heavy 490–550 (11) |
Open data questions
-
Couch and brace hits. Couchable and bracing usages have no
thrustfeature but store thrust speed and damage. Whether the couched or braced hit reads them is not traced. -
Stored damage without an attack. Crafting computes both attacks for every usage, so usages whose features lack an attack still store its damage. Obtainable usages affected:
- Stored swing damage without a swing feature:
OneHandedPolearm8,TwoHandedPolearm_Bracing1. - Stored thrust damage without a thrust feature:
TwoHandedPolearm_Bracing24,TwoHandedPolearm_Couchable11.
- Stored swing damage without a swing feature:
-
Excluded usage ids. A blade lists a usage id among its excluded features. Whether the game removes that usage or ignores the unknown feature is not traced; the crafting formula does not offer that usage on these items either way.
Excluded tokens that are not features:
TwoHandedPolearm_Bracingon 4 items (eastern_spear_2_t3,southern_spear_3_t3,southern_spear_4_t3,northern_javelin_2_t3). -
rshield. Some usages carryrshieldinstead ofshield. Its in-game effect is not traced; the survey counts both as shield-compatible.Usages with
rshield:OneHandedPolearm58,OneHandedBastardSword13,OneHandedBastardAxe2. -
Runtime item type. The in-game export can list a different item type than the template; none does on v1.5.7. The survey uses the export; how the game derives the type is not traced. Usages are unaffected.
Runtime item type differs from the template's: none.
-
Horse hit points. Base hit points come from the horse's monster in Native
monsters.xml, which is snapshotted underxml/v1.5.7; the survey does not use them.Horse monsters (obtainable):
horse31,camel3,mule1. -
Ammo. What
missile_speedon ammo does, and how a stack's weight enters encumbrance, are not traced.Ammo
missile_speedvalues (items): arrows at 10: 12, bolts at 10: 5, sling stones at 10: 3, arrows at 5: 1. -
Loot carriers. Loot counts any battle equipment set of a campaign character. Whether every such character (lords, noble templates) can be defeated and looted in a field battle is not checked; tournament-template carriers are excluded by heuristic.
-
Missing definitions. Items of the in-game export that no item XML of the snapshot defines:
In the in-game export but in no item XML: none.