Bannerlord mechanics

Smithing guide

Bannerlord v1.5.7 · checked 2026-11-12 · updated 2026-11-13

This guide explains what the Smithing skill and every Smithing perk really do in game v1.5.7: refining and smelting recipes, stamina at the forge, unlocking new weapon parts, the chance of Fine, Masterwork and Legendary weapons, relations from crafting orders, selling your crafted weapons, and the attribute and damage perks. Sharpened Edge and Sharpened Tip are read by SandBox's strike magnitude model; NavalDLC extends the armor and strike magnitude models. StoryMode adds no Smithing effects. Sharpened Edge and Sharpened Tip carry the tooltip line "Reduced effect at sea"; the line is not counted as a difference between tooltip and game. Exact formulas, edge cases and links to the game code are in the deep dives: Crafting and trade (stamina, recipes, part research, quality, order relations, selling crafted weapons), Combat damage (Sharpened Edge and Sharpened Tip) and Characters and politics (relations, attributes and focus points). The weapon stats, design difficulty and material costs of smithing itself are in the Crafting guide and the Weapon stats and Smithing mechanics deep dives.

Who counts. Every Smithing perk except Artisan Smith is personal: it is read on the hero standing at the forge (the hero you select in the smithy), not on the party leader. A companion who smiths uses the companion's own perks and Smithing skill. Artisan Smith is read on the party leader of the party that sells. Sharpened Edge and Sharpened Tip are read on whoever wields the weapon in battle.

What the verdicts mean.

No Smithing perk or skill effect is unused or ui_only.

What unlocks what

Every 25 points of Smithing opens a new pair. You pick one perk of each pair; the other is locked for that hero. Tiers 8 and 11 have a single perk.

Smithing Perk A Perk B
25 Efficient Charcoal Maker: 3 charcoal from 2 hardwood Efficient Iron Maker: 3 crude iron from 1 iron ore
50 Curious Smelter: double part research from smelting Steel Maker: steel recipe
75 Curious Smith: more part research from smithing Steel Maker 2: fine steel recipe
100 Experienced Smith: more Fine weapons; relation with notables from orders Steel Maker 3: Thamaskene steel recipe; relation with lords from orders
125 Practical Refiner: half stamina for refining Practical Smelter: half stamina for smelting
150 Controlled Smith: +1 Control Vigorous Smith: +1 Vigor
175 Artisan Smith: smaller selling penalty on crafted weapons Practical Smith: half stamina for smithing
200 Master Smith: more Masterwork weapons (no alternative) —
225 Enduring Smith: +1 Endurance Fencer Smith: +1 focus point to One Handed and Two Handed
250 Sharpened Edge: +2% swing damage with player-crafted weapons Sharpened Tip: +2% thrust damage with player-crafted weapons
275 Legendary Smith: more Legendary weapons, growing above 275 (no alternative) —

Tier 1 (Smithing 25): Efficient Charcoal Maker or Efficient Iron Maker

Both perks change a refining recipe. Neither tooltip has a number of its own; the recipe is simply swapped.

Efficient Charcoal Maker

Efficient Iron Maker

Tier 2 (Smithing 50): Curious Smelter or Steel Maker

Curious Smelter

Research from smelting = (1 + (2% of the item's value, rounded)) × (1 + Curious Smelter)

Worked example. You smelt a weapon worth 300 with Curious Smelter:

A hero with Curious Smelter smelts a weapon worth 300, so round(0.02 x 300) = 6 value points. Inputs: smelt value points 6.

Step Source Stage Change Running value
Base Part research gain from smelting base 7.0000
1 Curious Smelter factor +100% +7.0000 14.0000
Result Part research gain from smelting 14.0000

With these inputs, part research gain from smelting is 14.0000.

You get 14.0000 research points for that weapon type instead of 7.0000.

Steel Maker

Tier 3 (Smithing 75): Curious Smith or Steel Maker 2

Curious Smith

Research from smithing = 1 + (10% of the item's value × (1 + Curious Smith + free build)), rounded down

Steel Maker 2

Tier 4 (Smithing 100): Experienced Smith or Steel Maker 3

Experienced Smith

Steel Maker 3

Tier 5 (Smithing 125): Practical Refiner or Practical Smelter

Every forge action costs crafting stamina. These two perks halve two of the three costs, and the result is cut down to a whole number.

Practical Refiner

Worked example. Any refining recipe with Practical Refiner:

A hero with Practical Refiner refines any recipe.

Step Source Stage Change Running value
Base Refining stamina cost base 6.0000
1 Practical Refiner factor -50% -3.0000 3.0000
Result Refining stamina cost 3.0000

With these inputs, refining stamina cost is 3.0000.

Practical Smelter

Tier 6 (Smithing 150): Controlled Smith or Vigorous Smith

Controlled Smith

Vigorous Smith

Tier 7 (Smithing 175): Artisan Smith or Practical Smith

Artisan Smith

Selling equipment term = (1.5 + 0.25 × (item tier − 1, at least 0)) × (1 + Artisan Smith)

Worked example. Your party leader has Artisan Smith and sells a player-crafted tier-5 weapon in a town:

The party leader has Artisan Smith and sells a player-crafted tier-5 weapon in a town; the client party is not a caravan. Inputs: item tier 5.

Step Source Stage Change Running value
Base Equipment selling trade-penalty term base 2.5000
1 Artisan Smith factor -50% -1.2500 1.2500
Result Equipment selling trade-penalty term 1.2500

With these inputs, equipment selling trade-penalty term is 1.2500.

The selling equipment term drops from 2.5000 to 1.2500; the rest of the trade penalty is unchanged.

Practical Smith

Worked example. You smith a tier-4 weapon with Practical Smith:

A hero with Practical Smith smiths a tier-4 weapon. Inputs: item tier 4.

Step Source Stage Change Running value
Base Smithing stamina cost base 30.0000
1 Practical Smith factor -50% -15.0000 15.0000
Result Smithing stamina cost 15.0000

With these inputs, smithing stamina cost is 15.0000.

Tier 8 (Smithing 200): Master Smith

Tier 9 (Smithing 225): Enduring Smith or Fencer Smith

Enduring Smith

Fencer Smith

Tier 10 (Smithing 250): Sharpened Edge or Sharpened Tip

Sharpened Edge

Sharpened Tip

Tier 11 (Smithing 275): Legendary Smith

Legendary Smith bonus = 0.05 + 0.002 × (Smithing − 275, at least 0)

What the tooltip does not say:

Weapon quality

When you finish a weapon (free build or order), the game rolls one of six qualities: Poor, Inferior, Common, Fine, Masterwork, Legendary. The chances depend on how far your Smithing is above or below the design's difficulty.

Skill margin = Smithing − design difficulty, kept between −300 and 300

The chances change smoothly with the margin: the higher it is, the more weight moves from Poor and Inferior toward Common, Fine, Masterwork and Legendary. Then the three quality perks apply in order (Experienced Smith, Master Smith, Legendary Smith), each adding its flat bonus to its quality and taking it from the others as described above. Finally the design-tier cap runs on the rolled result:

Average piece tier of the design A Legendary roll becomes A Masterwork roll becomes
below 3.5 Fine Fine
at least 3.5, below 4.5 Masterwork Masterwork
at least 4.5 Legendary Masterwork

Fine is never capped. The full weight curves are in Crafted weapon quality.

Skill effects

These come from the Smithing skill itself, no perk needed.

Worked example. A hero with Smithing 100 smiths a design of difficulty 150:

A Crafting 100 hero smiths a design of difficulty 150. Inputs: design difficulty 150.

Step Source Stage Change Running value
Base Crafted weapon quality skill margin base -150.0000
1 Max difficulty of weapon that can be smithed without penalty add +100.0000 -50.0000
Result Crafted weapon quality skill margin -50.0000

With these inputs, crafted weapon quality skill margin is -50.0000.

At a margin of −50.0000, Poor and Inferior carry more weight than at a margin of 0 or above; the weapon can still be made.

What the skill level itself does

The game also reads your Smithing level directly, without any perk. Effects that depend on any skill level are listed once in the skills guide.

What it affects What the level does Level needed Conditions Verdict
Maximum crafting stamina Maximum crafting stamina rises by 0.5 per Smithing point (rounded). — Role: personal works
Hero may craft a crafting order A hero can craft a town's order only if their Smithing level plus 50 meets the order's difficulty. Smithing + 50 at least the order's difficulty Role: personal works
Difficulty of a town crafting order ×2 One order in each town is set at your Smithing level (plus the town's prosperity ÷ 500), so one order per town is near your skill. — Hero: main hero works
Crafting stamina recovered per hour Crafting stamina recovered per hour is 5 + 0.025 × Smithing (rounded). — Role: personal works
Player may take an issue's quest You cannot take an issue's quest with low Smithing (other conditions also apply). Smithing 30 or more Hero: main hero works
Difficulty of the gang leader's dagger crafting order The gang leader's dagger order follows your Smithing level when it is created, at least 10 and at most 100 (before a random offset). — Hero: main hero works

Who the perks work for

Who counts as you, a relative or a wanderer, and why some halves skip one of them, is explained in the Skills guide.

Every Smithing perk half and skill effect works for every hero: you, relatives and wanderers.

All Smithing effects

Every effect site of the Smithing perks, skill effects and skill level. Values are what each site applies; a value that grows with skill is shown at the perk's required skill (skill effects and skill levels: per skill point). ×N marks N identical sites.

Perk Half Game number Stage Value Conditions Verdict
Efficient Charcoal Maker primary Charcoal per hardwood refining override set to 3 Role: personal works
Efficient Iron Maker primary Crude iron per iron ore refining override set to 3 Role: personal works
Curious Smelter primary Part research gain from smelting factor +100% Role: personal works
Steel Maker primary Steel refining recipe available (1 yes, 0 no) override on Role: personal works
Curious Smith primary Part research gain from smithing factor +100% Role: personal differs
Steel Maker 2 primary Fine steel refining recipe available (1 yes, 0 no) override on Role: personal works
Experienced Smith primary Crafted weapon Fine probability add +0.1 Role: personal works
Experienced Smith secondary Relation change with a notable add +2 Role: personal works
Steel Maker 3 primary Thamaskene steel refining recipe available (1 yes, 0 no) override on Role: personal works
Steel Maker 3 secondary Relation change with a lord add +4 Role: personal works
Practical Refiner primary Refining stamina cost factor -50% Role: personal works
Practical Smelter primary Smelting stamina cost factor -50% Role: personal works
Controlled Smith primary Control attribute add +1 Role: personal differs
Vigorous Smith primary Vigor attribute add +1 Role: personal differs
Artisan Smith primary Equipment selling trade-penalty term factor -50% Item: player crafted weapon; party: not caravan, selling; role: party leader differs
Practical Smith primary Smithing stamina cost factor -50% Role: personal works
Master Smith primary Crafted weapon Fine probability add -0.075 / (6 - (excluded + 1)) Hero: no experienced smith; role: personal differs
Master Smith primary Crafted weapon Masterwork probability add +0.075 Role: personal differs
Enduring Smith primary Endurance attribute add +1 Role: personal differs
Fencer Smith primary One Handed focus points add +1 Hero: focus below max; role: personal differs
Fencer Smith primary Two Handed focus points add +1 Hero: focus below max; role: personal differs
Sharpened Edge primary Melee swing strike magnitude factor +2% Hero: wielder; item: player crafted weapon; role: personal differs
Sharpened Tip primary Melee thrust strike magnitude factor +2% Hero: wielder; item: player crafted weapon; role: personal differs
Legendary Smith primary Crafted weapon Fine probability add -0.05 / (6 - (excluded + 1)) Hero: no experienced smith; role: personal differs
Legendary Smith primary Crafted weapon Legendary probability add +0.05 at skill 275, +0.002 per point Role: personal differs
Legendary Smith primary Crafted weapon Masterwork probability add -0.05 / (6 - (excluded + 1)) Hero: no master smith; role: personal differs
Max difficulty of weapon that can be smithed without penalty — Crafted weapon quality skill margin add +1 per point Role: personal differs
Skill level (any skill) — Agent effective skill in battle base skill value — works
Skill level (any skill) — Skill a hero inherits on coming of age base +1 per point — works
Skill level (any skill) — Heir selection points of a clan member add +5 — works
Skill level — Maximum crafting stamina add +0.5 per point Role: personal works
Skill level — Hero may craft a crafting order override on Role: personal works
Skill level ×2 — Difficulty of a town crafting order base skill + prosperity / 500 Hero: main hero works
Skill level — Crafting stamina recovered per hour add +0.025 per point Role: personal works
Skill level (any skill) — Maximum troops lost on an issue's alternative solution multiply ×max(0.2, min(0.8, trunc(issue required skill / skill) × 0.1)) Hero: player clan works
Skill level (any skill) — Days an issue's alternative solution takes add +2 × min(10, trunc(issue required skill / skill)) Hero: player clan works
Skill level (any skill) — Failure risk of an issue's alternative solution add -0.005 per point Hero: player clan works
Skill level (any skill) — Troops required for an issue's alternative solution multiply ×max(0.2, min(1.2, issue required skill / skill)) Hero: player clan works
Skill level (any skill) — Skill is high enough for a perk reset override on Hero: player clan works
Skill level (any skill) — Gold cost to reset the perks of a skill add +40 per point Hero: player clan works
Skill level — Player may take an issue's quest override off Hero: main hero works
Skill level — Difficulty of the gang leader's dagger crafting order add +max(10, min(skill, 100)) Hero: main hero works
Skill level (any skill) — Persuasion success multiplier factor min(0.2, floor(skill / 250) × 0.2) Hero: main hero works

Practical tips